Category: Music

  • Redundancy Review: Day 133, “Never Lose Your Whimsy”

    Redundancy Review: Day 133, “Never Lose Your Whimsy”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning partiers and revelers, welcome to Day 133 of Rosalia Rambles Redundancy Review.

    Trying to write personal pieces whilst in the midst of an ongoing depressive episode is, unsurprisingly, extremely difficult. Striking the delicate balance between staying optimistic in this modern age whilst also maintaining a degree of realism is a tough task – especially when your brain is against you at every turn.

    Losing salaried employment hurt, and it is hard to not view this as an event that will have a negative impact on my path going forward. On LinkedIn I have seen many former colleagues who had been made redundant starting to get back into work, some after a period of one year or more, and I have also seen incredibly talented people stay out of work for even longer than that. That disparity in opportunity pains me to see, and does not help my mental state.

    Once again, I need to keep in mind that I am lucky to be in any sort of work to begin with, and that compared to a lot of my generational peers, I am in a remarkably successful position in terms of my career progression. 

    One fear I have come across in applying to jobs across the public sector is that I am too “tech-pilled” to make a true difference outside of the private sector. My cover letters & supporting statements usually read pretty intensely, talking about my experiences working on high-stakes projects and how I have pushed beyond my limits to deliver exceptional quality work, but usually struggle to write about how this experience will enable me to help people – which is what I ultimately want to do.

    In a way, this is another one of the many reasons why I keep wanting to write the Redundancy Review. I talk a lot about how I want this to serve as a living record of my story, documenting each up and down as I navigate my path going forward.

    But maybe, I also write this as a way to affirm my humanity. To remind myself that I am more than what I can write in cover letters, or what I choose to put on my LinkedIn. I am a writer who chooses to write about the vulnerability in human life, and whilst that may be a purely personal venture for now, I definitely know I will be able to use that skill in the future, to work towards something I know makes me happy.

    For all the challenges that are thrown my way, for all the hardships I endure, I never want to become cynical or jaded. If there is one thing to take away from the Redundancy Review it is that I love games, I love toys, and I love plushies – all things that some might see as childish pursuits, but to me they are what help remind me of who I am: someone who works not for power or titles, but someone who wants to embrace their silliness in all aspects of their life.

    I never want to lose that whimsy… a statement which ties perfectly into the topic for VTuesday today.

    For those familiar with the above phrase, you already know who I am going to talk about, but for those uninformed, say hello to Gigi Murin of Hololive English Justice.

    When Justice first debuted, Gigi was… admittedly extremely low on my radar, especially when looking at the rest of the lineup in the generation. I saw clips from her debut stream and appreciated her gremlin sense of humour as someone who shares it, but compared to the other members, I did not honestly pay her much mind.

    Then came the 21st September incident of 2024, where she dedicated an eight-hour unarchived karaoke stream to singing “September” by Earth, Wind & Fire with multiple variations on the setting she was in and the processing on her audio.

    I feel a lot of people became Grems (I had to capitalise this because Google Docs kept thinking I wanted to spell “germs” no matter how many times I typed it out) after that moment, and I would like to include myself among them, even I did not fully realise it at the time.

    On the surface level, that is all Gigi seems to be: someone who is very good at generating silly bits and running with them to an over-the-top degree, but once you start digging deeper into these bits you realise how exceptional her emotional intelligence is – every bit is well-crafted and layered, bringing comedy through absurdity that someone skilled at being a “professional idiot” can do.

    But there are two moments that stick out in my mind that shows the depth of her emotional intelligence, and were the moments that cemented me as a Grem. The first of which being a short speech in the after party stream of her 3D debut, which is where this article got the title. 

    “Never lose your whimsy! Never lose it. If you lose your whimsy, you become jaded and cynical, and then you start seeing everything in a negative light.”

    Speaking as someone who has talked about becoming jaded and cynical in the wake of a life-changing event, this… definitely speaks to me on a personal level, and it is something I have struggled to keep in mind in recent weeks. Negativity has a way of worming into my mind at the worst of times, and as I continue my search for a new permanent home there have been moments where I feel myself falling into hopelessness.

    But I still choose to create, being inspired by the VTubers I look up to. Seeing the time, energy, and effort they put into projects always leaves an impact on me, leading us nicely into the actual review topic for today, Gigi Murin’s first original song: I’ll still be here

    The moment I listened to this song and I found myself bawling my eyes out over the lyrics, I knew I wanted to talk about this genuine work of art. I have always had an affinity for stories about grief, ever since I had to analyse a poem about the subject as part of my GCSE English exam. There is something hauntingly beautiful about being able to turn the raw emotion of loss into artwork that can help represent how you feel in a given medium – be it writing, illustration, or music.

    “I’ll still be here” is a song dedicated to Gigi’s father, referred to as “gigipapa” in the description, with the lyrics being a beautiful story of how grief stays with you as the years go by, while the video depicts how your living space becomes neglected in the wake of a terrible tragedy.

    It starts off incredibly bright, with the Gigi we know bouncing around her room engaging in all different activities, before a Gigi wearing funeral-appropriate attire walks into the room, looking at her past self from before the funeral with an unknown emotion.

    She still tries to do the activities she was enjoying before the funeral, but there is a distinct lack of energy to all of them, simply going through the motions as her world does not feel the same as before the funeral, the mess slowly piling up across her room as she continues to try engage with life the same way she used to until it finally all piles up with funeral Gigi standing there in the middle of it all. Throughout this sequence as well the room is slowly getting darker as well, representing how dark the world can feel when you fall into a depression-like state, somewhere that grief can definitely take someone.

    After this sequence there is a lot of imagery one could read into and extrapolate what each moment means, but I am not going to do that. Gigi took an immensely difficult decision to share this part of her heart with us as fans, and it would be rude for me to speculate on what could be representations of very intimate memories.

    I will however, talk about the lyrics of the bridge that plays over these images, as they are incredibly moving and act as a general story about how grief can make someone feel:

    I still go through

    A thousand miles

    The ups and downs 

    I did with you

    And I write down

    A million lines

    Of things that I 

    Could say to you

    And it’s so hard sometimes

    To just come out and say the words

    But I miss you

    So please don’t miss a single thing that I do

    Grief never truly leaves someone. Its presence will shrink over time, but the memories of what you experienced with someone, everything you wished you could have said to them before they were gone, and the fact that even after any given length of time you still want to say you miss them will stay with you forever.

    But you carry on, not just for yourself, but for their memory as well. You push yourself out of that hole you find yourself trapped in to keep going, making the most out of life to honour those who have gone.

    This gets reflected in the music video as well, as Gigi starts tidying up her room to feel a bit more organised in her life, getting out of her pajamas and into more casual clothes, clenching her fists before she decides to leave the room, going off to clear her head and make the most of a new day.

    Around a day after posting the video, Gigi made a community post on her Youtube that goes into detail around the process of creating the song and her emotions around it, but I want to highlight a few paragraphs in particular for how they resonated with me.

    This is probably going to come off as a touch parasocial, but… even if Gigi does not know me, and likely will never know me on a personal level, I feel extremely “seen” by her talking about how she sees art: as something you condense all your feelings into, throw it out in the world as a ball, and soon wonder why the hell you just created what you did.

    But there is a reason, at least for me, and it is summed up wonderfully in her short sentence: a celebration of life that just screams “I will keep going”.

    To end things off, I would like to tell my own short story about grief, though, not in the sense of losing someone. 

    Back when I first started seeing my therapist, she often emphasised to me about the importance of giving myself time to grieve after major life events, including but not limited to my gender transition, changing my job, and redefining my relationship with my parents.

    It actually took me a long while to fully understand what she meant, and I was initially rather dismissive of this viewpoint. Why would I need to grieve something that was not an explicit loss of a person?

    As time went on though, I started to understand what she meant, and in doing so I not only felt my emotions open up a bit more, I became less harsh on myself. Grief is not limited as an emotional response just to the loss of an individual, we can grieve lost opportunities, lost connections, and lost potential.

    In grieving the small things, we learn how to move forward as the people we want to be while remembering who we once were, living out the true human experience of experiencing change, making mistakes, and growing into who we want to be. 

    This has been a very odd VTuesday, talking about a surprising number of heavy topics, but one that I ultimately hope carries a positive message to whoever is reading this.

    If you have read all this way, thank you for reading today’s edition of the Redundancy Review. Wherever you are, I hope you are able to relax. If you are carrying any amount of grief, be it from the loss of someone you loved or from any other form of loss, I hope you are able to let yourself grieve fully, and find the strength to move forward still.

  • Redundancy Review: Day 110-111, “Shark Attack!”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning hammerheads and nurses, welcome to Day 110-111 of Rosalia Rambles Redundancy Review.

    After a long relaxing weekend where nearly nothing was able to bother me, I now return to my desk full of one thing…

    …estrogen.

    Yup, the best way to end a fantastic set of days in which I felt the best I have in several months is me entering into the week starting my period once more which brings paranoia and overthinking back into my mind. Yum.

    You would think after almost three years of being in this cycle, there would be some measure of “used to this” with the fact my body decides to destroy itself whilst throwing my emotions into flux for up to a week, but nope – it still hits like a truck each time and brings out the worst of my inner monologues to put me in a funk.

    I carry on though, in spite of everything that could hold me back, to continue writing the part of my story that I currently find myself in the midst of: one girl trying to find her way in a world that is rapidly changing around her, all the while trying to keep herself on a good mental path.

    And sometimes, part of that story is having a brain that decides you need to feel inexplicably worse about everything going on in your life as if there is not a long history of things going your way.

    So, rather than go into any of the thinkpieces or in-depth stories I usually like to tell, I am going to go straight into the review section of today, and in honour of Title Update 3 coming out for Monster Hunter Wilds, it is time to go over one of my favourite musical tracks from the game that got me into the franchise as whole: Monster Hunter Rise.

    Not only is this one of my favourite tracks, it belongs to a monster I think is in contention for being my all-time favourite within the series as a whole – Crimson Glow Valstrax.

    For those who might be unaware, I have a massive fascination with fighter jets due to playing a large amount of Ace Combat, and this interest made me fall in love almost immediately with Valstrax’s design, being a peregrine falcon crossed with a dragon and then because that was somehow nowhere near badass enough, throwing a fucking F-22 Raptor into the mix to form an absolutely gorgeous design.

    And that is just its base design, as the Crimson Glow (shortened to CG for ease) variant in Rise takes the base form of Valstrax, adds in an unstable core of dragon energy to increase its aggression, and make its theme a thousand times more terrifying – especially if you are fighting the Risen variant found within the Sunbreak expansion.

    If it were not for Rey Dau coming into the mix with Wilds, Valstrax would be my definitive favourite monster outside of my meme pick of Dodogama, but that is a debate for another time.

    As additional comparison, I will be comparing CG Valstrax’s theme to the original Valstrax theme from Generations Ultimate, found here. Note: I have not played GU (a cardinal sin, I know), so my impression will be solely based on how I react to the music.

    Right from the start, CG Valstrax’s theme presents an aura of intimidation with a choir coming in to herald the arrival of this magnificent creature before launching into the main body of the song, which honestly makes me feel as if I am being relentlessly pursued by an apex predator.

    This differs from how the original theme makes me feel, as the progression of the song makes original Valstrax feel like a regal creature – one that is still completely capable of destroying you, but one that views your encounter more like a dance, a coordinated exchange of blows with two equally matched combatants. 

    CG Valstrax has no such illusions, they are driven solely by the amount of dragon energy coursing through them, and they want you dead.

    This is best exemplified during what I refer to as “the chase” section of CG Valstrax’s theme, shortly after the chorus concludes. In the GU version, this starts at the timestamp of 1:15, and honestly, I think there is nothing much to say about what plays out here before it returns to the start of the song.

    There are strings, there is choral singing, but this section of the GU theme honestly lets me down compared to how the CG theme plays out at the timestamp of 1:40.

    It is entirely possible I am blinded by bias, but you cannot deny how much more impactful “the chase” section of the song sounds in CG Valstrax’s theme, this version is the whole reason I call it “the chase” because it actively sounds as if you are being chased down and the rapid notes of the choral singing is your hunter panicking as this out of control creature bears down on you.

    Ultimately though, I love both versions, as I love both versions of Valstrax for what they represent for Monster Hunter. Crazy ideas that sound silly on paper, brought to life through detailed ecology.

    Some might disagree and say that Valstrax goes too far along the line of silly, but when you look at the similarly bizarre but beautiful designs of “T-Rex with a flaming sword for a tail” and “wyvern that creates explosive scales out of excreted oils”, I think a peregrine falcon dragon fighter jet is right at home.

    That will do it for today, I need to get back to my day job. Thank you for reading today’s edition of the Redundancy Review. Wherever you are, I hope the Monday blues are not bringing you down too hard and that you can find some time to relax today.

    As a little bonus, OG Valstrax’s theme won the Hunter’s Choice Best Monster Theme award over a year ago now, and in honour of that it got an EDM-style remix which, like the main themes, sounds absolutely fantastic.

  • Redundancy Review: Day 92 & 93, “Still Processing The Con”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning scribes and ghostwriters, welcome to a double feature for Day 92 & 93 of Rosalia Rambles Redundancy Review.

    Feels weird to say but even after returning to normality today by getting back to work, my mind is still dwelling on VExpo and everything I got up to during that time. I find it funny, that even though there was a lot of organisational scuff and my energy did not sustain me as long as I wanted it to; I would still do it all again this weekend.

    In a way I am trying to ride the high while attempting to convert post-con depression into post-con motivation. I returned to playing Beat Saber yesterday as a form of exercise and, whilst I am most certainly out of practice, half an hour let me work up a good sweat which should hopefully build into doing more exercise like that in future weeks.

    I also find myself being a little bit more aware of my diet, committing to smaller scale lunches than what I would normally eat in the hopes of slowly but surely slimming down my waistline. Whilst I still feel I will not be able to fit into the majority of off-the-shelf cosplays, there will still be some benefit in feeling better in my body wearing whatever custom creations I end up getting, along with fitting into my current wardrobe better.

    The main two things I need to keep in mind are:

    1. Progress is slow
    2. Progress is not linear

    Or, to borrow a very impactful quote from Bojack Horseman (great series, do not think I can ever rewatch the whole thing):

    “It gets easier. Every day it gets a little easier. But you gotta do it every day, that’s the hard part. But it does get easier.”

    So long as I can try commit to doing some small amount of exercise each day, I can push myself to being in a better position a few months from now, which should hopefully put me in the best position possible by the time the next VExpo comes around.

    Do not think there is much to say beyond what I have said, my mind feels oddly foggy over the last two days and whilst I keep myself moving, I find it hard to write about the last couple of days emotionally – so I am going to jump into the review segment and do a… sort of song review, it is hard to sum up what exactly this classes as.

    When I did my initial Helldivers 2 review, I focused primarily on the gameplay loop rather than any of the narrative theming as I wanted to explain the core game succinctly.

    Reviewing the Super Earth National Anthem is my way of making up for not talking about the narrative, because the satire of militaristic fascism and how consistent Arrowhead are with making bombastic propaganda is one of the main draws of the game in my opinion.

    And “bombastic propaganda” is exactly how I would describe the National Anthem, right from the start it launches into justifying Super Earth’s campaign of liberation:

    Freedom must reign over every last star.
    Through citizen’s blood spilled in our righteous wars.
    Honor their deaths, do your part for the cause.”

    It is a hilarious juxtaposition within the world, as it acknowledges that the “freedom” that Super Earth brings comes with an inordinate amount of civilian casualties, to the point that accidental civilian deaths in game only account to small fines to the basic currency acquired for completing objectives. 

    There have been several points in game where a minefield I have placed down has absolutely destroyed a group of civilians and all I get is some requisitions docked and a small reprimand from my Democracy Officer… yes, Democracy Officer, again, this game oozes political satire from every orifice.

    And it ramps up even further within the next verses after these ones, but I want to in particular highlight:

    No questions or doubts shall be allowed
    Traitors will all be disavowed”

    Not even just doubts, merely questioning Super Earth is enough to make you a traitor. 

    Kill a bunch of civilians with a napalm barrage? Slap on the wrist.

    Ask why Super Earth’s elite have access to napalm barrages? Face the wall.

    I could honestly go through each verse of the anthem and explain the brilliance behind the satire, but I think I can sum up the entire song briefly: it works.

    As a piece of propaganda, the Super Earth National Anthem works because, despite the horror of the lyrics, it makes me feel patriotic to Super Earth and makes me want to dive on the fascist bugs, the socialist bots, and the xenophobic squids…

    …I initially did have a screengrab from the video itself prepared as the thumbnail, as I usually do, but I had a brainwave as I was writing that previous paragraph and, as the song says, anything less will not suffice.

    I am most certainly not immune to propaganda, but so long as it is only fictional nations that I am falling under the sway of, I think I should be fine.

    That will do it all for today, thank you for reading this, as usual, emotionally confusing edition of the Redundancy Review. Wherever you are I hope you can find some time to relax, the weekend is not that far away so I know you can make it.

  • Rosie’s Music Room: Ace Combat 4

    Welcome to the first of what will hopefully be a series on this site, Rosie’s Music Room. In these articles I am going to be looking at songs from all kinds of different media, from video games to film to TV, to potentially just doing an album review every so often.

    For this inaugural edition, it is going to be an extension of my Ace Combat 4 review where picking three songs to fit into the Music section left me with a lot that I wanted to cover in much greater detail, though because of this, I will also be going into detail on some later missions so there is going to be a spoiler warning in effect for the entire article so if you don’t want to be spoiled, click away now.

    If you are still with me, let us dive right into a track I mentioned during the review, but never went into detail on.

    Comona

    The mission which this track plays, “Shattered Skies”, was described to me by my friend Clara as one of the best missions in the game, and in her opinion, when the game really starts to pick up the pace. Comona Bay is solely a dogfight mission, no ground targets to worry about, just high stakes aerial action as you defend a crucial rocket launch facility from Erusean fighters and later, B2 stealth bombers coming to destroy the base.

    And the song provides plenty of energy to keep you going throughout the mission, even a slightly subdued intro keeps pace with synth layered over an electric guitar jamming out an incredibly memorable riff. The mission itself is not that long so the backing music needed to make an impact and it certainly turns any tense tailing moments into euphoric victory when “DESTROYED” pops up on your screen.

    Farbanti

    Mission 17, “Siege of Farbanti” is the penultimate mission of the game which acts as a last stand for your enemy, as the war is now at their capital city with defences and tanks placed all throughout the streets with the remnants of the air force taking to the skies. One of the things I love about the Ace Combat soundtrack is that it can perfectly capture the atmosphere of a mission within a song.

    And Farbanti is no exception, whilst previous ground assault missions will get your heart pumping with an aura of caution about yourself, the sweeping orchestra paired with Ace Combat’s signature guitar playing alongside it exudes the feeling of this being the final major battle of this war (bar one after this) and that ISAF is going to win, no matter what.

    This is further exemplified when the mission update comes in, with AWACS telling you that five aircraft have been spotted on radar, the remaining true members of Yellow Squadron. Rather than the music changing to show that the scary Yellows have arrived, the triumphant tones of Farbanti keep playing as you engage your game-long rivals in aerial combat, proving once and for all why Erusean troops fear the ribbon in the sky.

    Breaking Arrows (#1)

    One of the less conventional missions in the game is called “Breaking Arrows” and the first piece of background music that plays during this level matches the atmosphere perfectly. Mobius 1 is alone in pursuing long range cruise missiles that are incoming to ISAF troop landings, performing this mission in the pitch black of night across a monolithic glacier, the only light coming from the stars and the aurora above the terrain.

    With the plucking of a violin, the mission begins, and those few notes alone are able to instil fear into even the most experienced of AC veterans. Whilst AWACS told you what was coming from the darkness, the music still has the potential to create a feeling of unease about what else the Eruseans may be about to throw at you.

    The second part of this mission still has good music, but that part of the track is more about giving the impression that failing to stop the final escorted cruise missile incoming would spell certain doom for the ISAF offensive.

    Megalith Agnus Dei

    I discussed Megalith at length during my review, but whilst I gave the name of the backing track to the level, I never explained what I like about it.

    During the mission to destroy Megalith, the radio chatter that fills the top of the screen is supplied in part by a ground infiltration team who are waiting on Mobius 1 to destroy the generators powering the superweapon, and will sweep in during the ensuing blackout to open the central heat vent.

    As you destroy each generator, the radio chatter becomes more dire as the team are unable to hold their position against the remaining Erusean officers, the ominous chanting of the music fully nailing it into the player that this mission is going to have a high casualty rate, but in completion, the war shall be over.

    Part way through the song the instrumental lowers in volume to give way to the chorus taking centre stage, adding the ideal amount of solemnity to the situation at hand. Whilst you now lead the newly formed Mobius Squadron to victory, none of this would need to be happening if the rogue Erusean officers had surrendered along with the rest of the military.

    There is honestly so much more I could say about this mission; everything about it combines to form a moving finale, the JRPG-esque final boss music only serving to propel it further into greatness.

    Invincible Fleet

    Mission 6, “Unsinkable Fleet”, features your first major ground assault against Erusean Forces, taking on the Aegir Fleet which boasts the mission name as its primary quality. Your job is to show them how much that claim holds up to reality.

    Despite this, the mission is not presented as a glorious show of force against the Erusean navy, and the music reflects this wonderfully. Whilst you are strafing by fuel tanks and AA guns, taking out named destroyers and battleships with your LASMs, the backing track crafts an atmosphere of something about to go very wrong with deep, bass-heavy synths underlaying very light percussion.

    Even when the string section kicks in there are no exuberant leitmotifs to be found, to the point where I reckon this music could have been used in an escape sequence and still fit perfectly.

    Speaking of which…

    Aquila

    This track plays when things go very wrong at the end of Mission 5, where for the first time Mobius 1 is introduced to their main aerial rivals for the game: Yellow Squadron. Almost immediately AWACS tells you to not engage and return to base as fast as you can hold down the throttle.

    It starts off quiet, with the first 15 seconds or so being comprised of bass synths and ominous bongos (Rosalia’s note: this is probably the most unintentionally funny thing I’ve written), after which harsh strings come in to properly tell you that if you do not make it back to the return line before Yellow Squadron catch up to you, you are almost certainly getting taken out of the sky.

    The reason this has impact is the fact that up until now, Mission Update has not been used for anything terrifying. Its first usage is to tell you about the existence of the return line and how to return to base; in this instance it puts your knowledge of this mechanic to the test as you are faced with something you are very clearly outclassed by.

    End of show

    Thanks for reading. It has been incredibly fun to talk about some of the songs I didn’t get a chance to and to put my writing skills to the test by reviewing something completely out of my comfort zone, and hopefully I’ll get better at it over time.

    Once again, credit and my thanks to Zaptroxix for these extended OST videos, they both helped me properly formulate my opinions on the tracks and listen out for the finer details in them.