Tag: arrowhead games

  • Redundancy Review: Day 92 & 93, “Still Processing The Con”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning scribes and ghostwriters, welcome to a double feature for Day 92 & 93 of Rosalia Rambles Redundancy Review.

    Feels weird to say but even after returning to normality today by getting back to work, my mind is still dwelling on VExpo and everything I got up to during that time. I find it funny, that even though there was a lot of organisational scuff and my energy did not sustain me as long as I wanted it to; I would still do it all again this weekend.

    In a way I am trying to ride the high while attempting to convert post-con depression into post-con motivation. I returned to playing Beat Saber yesterday as a form of exercise and, whilst I am most certainly out of practice, half an hour let me work up a good sweat which should hopefully build into doing more exercise like that in future weeks.

    I also find myself being a little bit more aware of my diet, committing to smaller scale lunches than what I would normally eat in the hopes of slowly but surely slimming down my waistline. Whilst I still feel I will not be able to fit into the majority of off-the-shelf cosplays, there will still be some benefit in feeling better in my body wearing whatever custom creations I end up getting, along with fitting into my current wardrobe better.

    The main two things I need to keep in mind are:

    1. Progress is slow
    2. Progress is not linear

    Or, to borrow a very impactful quote from Bojack Horseman (great series, do not think I can ever rewatch the whole thing):

    “It gets easier. Every day it gets a little easier. But you gotta do it every day, that’s the hard part. But it does get easier.”

    So long as I can try commit to doing some small amount of exercise each day, I can push myself to being in a better position a few months from now, which should hopefully put me in the best position possible by the time the next VExpo comes around.

    Do not think there is much to say beyond what I have said, my mind feels oddly foggy over the last two days and whilst I keep myself moving, I find it hard to write about the last couple of days emotionally – so I am going to jump into the review segment and do a… sort of song review, it is hard to sum up what exactly this classes as.

    When I did my initial Helldivers 2 review, I focused primarily on the gameplay loop rather than any of the narrative theming as I wanted to explain the core game succinctly.

    Reviewing the Super Earth National Anthem is my way of making up for not talking about the narrative, because the satire of militaristic fascism and how consistent Arrowhead are with making bombastic propaganda is one of the main draws of the game in my opinion.

    And “bombastic propaganda” is exactly how I would describe the National Anthem, right from the start it launches into justifying Super Earth’s campaign of liberation:

    Freedom must reign over every last star.
    Through citizen’s blood spilled in our righteous wars.
    Honor their deaths, do your part for the cause.”

    It is a hilarious juxtaposition within the world, as it acknowledges that the “freedom” that Super Earth brings comes with an inordinate amount of civilian casualties, to the point that accidental civilian deaths in game only account to small fines to the basic currency acquired for completing objectives. 

    There have been several points in game where a minefield I have placed down has absolutely destroyed a group of civilians and all I get is some requisitions docked and a small reprimand from my Democracy Officer… yes, Democracy Officer, again, this game oozes political satire from every orifice.

    And it ramps up even further within the next verses after these ones, but I want to in particular highlight:

    No questions or doubts shall be allowed
    Traitors will all be disavowed”

    Not even just doubts, merely questioning Super Earth is enough to make you a traitor. 

    Kill a bunch of civilians with a napalm barrage? Slap on the wrist.

    Ask why Super Earth’s elite have access to napalm barrages? Face the wall.

    I could honestly go through each verse of the anthem and explain the brilliance behind the satire, but I think I can sum up the entire song briefly: it works.

    As a piece of propaganda, the Super Earth National Anthem works because, despite the horror of the lyrics, it makes me feel patriotic to Super Earth and makes me want to dive on the fascist bugs, the socialist bots, and the xenophobic squids…

    …I initially did have a screengrab from the video itself prepared as the thumbnail, as I usually do, but I had a brainwave as I was writing that previous paragraph and, as the song says, anything less will not suffice.

    I am most certainly not immune to propaganda, but so long as it is only fictional nations that I am falling under the sway of, I think I should be fine.

    That will do it all for today, thank you for reading this, as usual, emotionally confusing edition of the Redundancy Review. Wherever you are I hope you can find some time to relax, the weekend is not that far away so I know you can make it.

  • Redundancy Review: Day 80, “Side Effects Include Loss Of Appetite”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning munchers and gobblers, welcome to Day 80 of Rosalia Rambles Redundancy Review.

    As mentioned at the end of yesterday’s review, my period has descended upon me, a stumble on the path to greatness that estrogen has granted me. God knows I would be too powerful if I could have the benefits of euphoria without some crippling debuff, and so sees fit to bring down my potential.

    Which in this case has manifested in a loss of appetite… yeah kind of shitty my body has afflicted the one of the few things I have near limitless passion for: my love of food.

    That and writing, cause my brain is fogged up in addition to not feeling like eating.

    So my extremely brief “review” is going to be the most recent Warbond from Helldivers 2, the “Obedient Democracy Support Trooper” Legendary Warbond.

    For context, Warbonds are one of the ways Helldivers 2 distributes premium content, being similar to a battlepass in having multiple pages that unlock as more items are purchased using an in-game currency called “Medals”, earned by completing missions.

    Though that is where the comparison to most battle implementations end, as Helldivers 2 is extremely unique in that the premium currency, known as Super Credits, is entirely farmable in game, found in intervals of 10 or, very rarely, 100 at points of interest around the map during missions. This is unrelated to the main review, I just want to highlight it.

    Most Warbonds cost 1000 Super Credits, though the new Legendary Warbond for Halo 3 ODST costs 1500 instead, potentially to help cover licensing fees.

    Full disclosure, this is the first Warbond I have actually spent real money on, which was £7.99 for 1000 Super Credits to supplement 500 I already had through game progression.

    This is a decision I have no regrets in, especially after actually getting to use the weapons within it. The fact a Halo crossover is present in one of Sony’s headline titles is something I want to support in the industry, and Arrowhead’s implementation of Halo weaponry is incredibly loving and faithful.

    Thus far I have only unlocked the assault rifle, and from the few missions I have used it on I am thoroughly in love with how it has been brought over. Rather than aiming down the sights of the weapon when going into first-person mode, like all the other weapons do, the first-person mode for the assault rifle mimics how the view looks in Halo, with the assault rifle off to the right side. A small detail, but a clear indicator of how much the series means to the developers.

    Additionally, whilst I have a minor gripe with the shotgun being “light armour penetrating” (the lowest value in the game) considering it is modelled after the Halo shotgun that is supposed to annihilate Flood, from what I see of it on its stats page within the Warbond itself makes me confident it will be powerful nonetheless, having a damage stat far exceeding that of the highest damaging base-game shotgun. I look forward to destroying the enemies of democracy with it.

    And again, I have no regrets spending my real money on this. For all the game’s faults and technical deficits, I think Helldivers 2 is a shining beacon in today’s modern game industry – regular free content updates, premium content that can be earned entirely through gameplay, and a beautiful community brought together across all three major platforms. I am proud to support Arrowhead, and I will continue to do so by playing Helldivers 2.

    For a brain addled by hormones, I think I did pretty well writing day. Thank you for reading this edition of the Redundancy Review. Wherever you are I hope your weekend is good, and you can find relaxation throughout it.

  • Redundancy Review: Day 24, “Crybaby”

    Redundancy Review: Day 24, “Crybaby”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning snoozers and sleepers, welcome to Day 24 of Rosalia Rambles Redundancy Review.

    Being rejected by Poncle yesterday hurt.

    A lot.

    So much so it threw me off my mojo for basically the entire day once I had got the review out of the way in the morning. I know it is okay to have days like that, especially when I am still dealing with the emotional fallout of the whole catalyst for why I am writing today.

    But it does not stop me feeling the hurt, and I am someone who feels emotions very intensely because of my estrogen treatments. I always got told by doctors in the leadup to starting that my “emotion range would open up” and “you might find it easier to cry”.

    I was not anticipating how much both of those would happen – even three years past the start I still get caught by surprise on how much I can feel and how much I can cry.

    Even before estrogen though, I have always been a bit of a crybaby, being able to cry very easily. Nowadays though it does not take much to set me off, sometimes I have even just looked at a picture of an axolotl and that is enough to make me want to cry a bit.

    That said, I do not consider my emotions or my ease of crying a weakness by any stretch of the imagination. They might be vulnerabilities for me, but I can utilise them as a strength as well, usually within my writing work. In general I hope that is the vibe that comes across with the Redundancy Review thus far, weaponising my vulnerability in the wake of disaster to try make something positive come out of it.

    And as much as I do feel doubt creeping in some days, I will always be here. Rain or shine, happy or sad, awake or asleep – I have my rhythm, and I have a job to do. 

    Promoted this website on my LinkedIn yesterday, as part of a general headline update which included a very professional way of advertising my anti-AI sentiment. On a platform dominated by AI content from GPT-speak copy to obviously incorrect images, promoting myself as a “human-focused creative” definitely makes me stand out a bit more in the opposite direction.

    If you would like a healthy dose of human-focused creativity, I would love to work on your writing projects! Do not settle for the myth of AI-generated copy being “good enough”, whilst it can convey a message it does not convey any emotion, especially when you are trying to market something. Find a human who can get excited about your product and pay them to write about it! (bonus points if I am that human)

    Speaking of getting excited about things, today’s review topic is one that has been considered long overdue by my partner, and a game I followed the development of for a long time before taking the plunge myself.

    Plus, with the big announcement yesterday that Helldivers 2 is coming to Xbox Series platforms in August, now seems like a good time to talk about it – it will be admittedly hard to cover the heights this game has reached over the last year and a half, but I will try my best.

    Helldivers 2 is a third-person shooter online cooperative shooter developed by Arrowhead Games released in 2024. The main objective of the game is to fight back against the three factions vying to destroy Super Earth:

    • The Terminid Swarm (standard sci-fi bugs)
    • The Socialist Automatons (standard sci-fi robots)
    • The Illusive Illuminate (standard sci-fi aliens)

    The main way this fight is driven forward is through the regular deployment of “Major Orders” (MO), community-wide objectives that need to be completed or fulfilled within the time given, sometimes within a couple of days or over the span of a week. Players are free to engage with the MO or they can fight whichever faction they prefer.

    I personally love the Major Order system as an example of live service done right, especially when Arrowhead have let players decide what new content they want by offering it as an incentive for doing the MO a certain way… even if it did result in it taking four MOs to unlock Anti-Tank Mines.

    The gameplay loop is fairly straightforward, dive onto a planet.

    With the coolest loading screen ever.

    After which you are presented with your objective, which can range from collecting geological samples, destroying enemy supply lines, to the most important task of them all: raising the flag of Super Earth to bring democracy to all.

    One of the most potent tools in the Helldiver arsenal are stratagems, powerful pieces of equipment that are activated by inputting the correct arrow code. These include but are not limited to:

    • Orbital barrages
    • Vehicles and mech suits
    • Jet fighters carrying ordnance 
    • Defensive turrets and sentries

    After completing your objective, it is time to go to the extraction point, with it taking some time for the shuttle to reach you – this is where shit will really hit the fan, especially on harder difficulties.

    Enemies will lay siege to your extraction with relentless fury, calling in more reinforcements as time goes on, making you rely on all the stratagems at your disposal to get you out of there alive. These moments are where a lot of Helldivers get their most intense stories, and it is no surprise to see why.

    Upon returning to your ship, you get your experience points and any currency collected which can be used to unlock new stratagems, upgrade your ship to access potent passive buffs, or spend on the “Warbond” system, a set of premium, non-expiring, battlepass-style collections of equipment and customisation options.

    That said, Helldivers 2 does not mandate the spending of additional money on top of the price of access. The premium currency of Super Credits is able to be earned entirely in game through missions, so whilst it will be a bit grindy premium content is accessible without spending more money.

    Additionally, upon reaching Level 10, you gain access to weapon customisation. A recently added feature as part of the game’s massive “Heart of Democracy” update that allows players to change how their favourite weapon handles via changing the scope, muzzle, or even the magazine size.

    Whilst this is a very cool feature, there is one major issue currently in-game at time of writing: when going to customise your weapon’s pattern, it is entirely possible for the game to crash to desktop, which leads into one of my main criticisms of Helldivers 2 – it is a technical debt nightmare sometimes.

    For context, the game is built on Autodesk Stingray, an engine that had support discontinued for it in 2018. This means that Helldivers 2 is working on very outdated tech, which can lead to a lot of bugs, crashes, and performance issues depending on your hardware. Quite often bugs that have been quashed in previous updates will reappear at random, sometimes with disastrous consequences.

    It can be a reason not to buy the game, but personally coming from a QA background I recognise how hard it must be to keep a game of this scale working on a regular basis, so whilst I criticise, I can not in good conscious condemn the team knowing full well the patches I have suffered through.

    And with everything the game has accomplished with real, permanent changes to its world as part of the ongoing storyline, I am more than happy to accept some game-breaking bugs along the way.

    I said I wanted to talk about something that excites me, and nearly two whole pages of content before adding in images is definitely that. Thank you for reading today. I hope you can have a relaxing weekend wherever you are. Take it easy, it has been a long week for some and you deserve some time to unplug.

    Helldivers 2 is currently available on PS5 and Steam, with it coming to Xbox Series platforms August 26th.