Tag: games

  • Redundancy Review: Day 114-117. “Attempting to Stabilise”

    Redundancy Review: Day 114-117. “Attempting to Stabilise”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning rudders and canards, welcome to a big catchup post covering Day 114 to 117 of Rosalia Rambles Redundancy Review.

    So on top of my period destroying my body entirely, this week was also one where my day job decided to massively ramp up for various deliverables, which obviously takes priority that day over my unpaid writing practice.

    Usually, I write the Redundancy Review during my lunch or working on it whilst I wait for apps to upload or process, with the final touches coming after I finish – such as getting the piece into WordPress and adding in the images before publishing & uploading to BlueSky.

    But given the intense stress of this week, I reprioritised my evenings into focusing on rest, even reducing the amount of complex cooking I was doing during the week and instead put my energy into making meals that did not require much effort.

    And even now when trying to write this out, I feel exhausted. Both mentally and physically, I am still trying to catch up with what happened this week to try get myself back into the mindset of writing every day to keep myself sharp.

    There are a lot of topics I still want to cover in my style, and I still have a lot of stories to tell, but for now, I think resting is the priority.

    Hence why today’s review is going to be a bit ramshackle due to the fact I will be pulling screenshots off of my hard drive from ages ago to help make my points.

    In the dark recesses of Rosalia Rambles history, there exists a review of Ace Combat 7, you can read it here if you so wish, but considering it is nearly five years old at this point, I think it is time I do it justice in my new style and with less of a critical stance & more of my ‘review’ stance.

    When it comes to niche Japanese franchises, Ace Combat is definitely up there for me. I got introduced to it by an old friend back during my uni days and, despite being very skeptical that I would enjoy the game, it instead became one of my favourite series of all time.

    Wherever you are, old friend, I hope you are doing well in life, and that you are happy. It really was all I wanted for you, even if I could not provide it.

    Ace Combat 7 is the most recent entry in the franchise, coming out in 2019, and whilst I have a very respectable playtime on PC; my first experience with the game came on PS4, which I think goes to show how much I enjoyed the game that I decided to rebuy it on a different platform and play through it all again.

    The goal of the game is good, clean, arcade-style flight simulator fun. There are twenty campaign missions ranging from your standard “take down bombers and escorts attacking your base” to “destroy the required amount of enemy assets in time”.

    Though, I do want to highlight the story of the game along with re-emphasising the year it came out. For coming out in 2019, there is a heavy focus on the usage of drones in war, including the inciting incident of the game being an autonomous drone attack being carried out in the “protagonist” nation using drones hidden in shipping containers.

    Considering that exact scenario has played out in the Ukraine/Russia conflict with the former side using that exact tactic on the latter, it feels almost spooky to revisit some of the themes in this game.

    If you care about spoilers, here is your small-scale spoiler warning for Ace Combat 7, skip ahead until you see an image of a glowing fighter jet, where I will change topic.

    During the game you see cutscenes of your rival ace, Mihaly, taking part in experiments that are providing training data to the drones. Once you get to the final mission, two advanced drones are revealed that are carrying Mihaly’s data, with the objective of uploading that data to drone factories around the world to mass-produce these AI-powered war machines.

    Again, this game came out in 2019, and to me having a plotline like this in a game about fighter jets feels ominously prophetic, bordering on Metal Gear Solid 2 levels of a plot being way ahead of its time.

    Simultaneously, there is writing that echoes the anti-AI sentiment of today through the message of drones versus human pilots:

    Screenshot grabbed from Ace Combat Fan playing Mission 18 on Youtube: https://youtu.be/l-f8ObKfJh0?si=MkBzUIw5sqsVHQHs

    Like with most games with a modern military setting, there needs to be a level of media literacy to both appreciate the themes whilst recognising that the game is acting as propaganda for various companies like Lockheed Martin and Boeing, this is often why when I talk about these games my general mantra for discussing them is:

    “War bad, planes rad”

    (thank you to Oboe Shoes Games on Youtube for that brilliant phrase)

    Even in the mission where the above sentence is spoken, you as the “protagonist” are in the midst of committing a war crime by attacking a site of historical slash cultural significance to pillage their supplies, so, the ahead of its time message is balanced out by the horrors.

    Anyway, that is enough story discussion, time to put up the signal that people can come back.

    Ahh, glowing X-02S Wyvern, you are one of my favourite stupid additions to the game in the form of DLC.

    Once again I show I am not immune to propaganda, but that does not minimise my love for this game. Planes are indeed rad, and getting to fly them in video games is one of the most exhilarating experiences I have ever had the pleasure of partaking in. Ace Combat 7 pushed me to my limits as I tried 100%ing the main campaign, doing all the side objectives, hidden aces, and in-game medals. 

    I still need to properly immerse myself into the multiplayer to bring up my Steam achievement count to the top, but I have proven myself in the way I want to, and that satisfies me.

    Ended writing way more than I anticipated about a plane game, but I think this has done what I wanted it to in getting the juices flowing again. Thank you so much for reading today’s edition of the Redundancy Review, wherever you are I hope you are able to make the most of a relaxing Sunday before the Monday blues come back at you.

    Ace Combat 7 is available on Steam, Xbox, Playstation, and Switch, so if my review has made you at all curious, give it a go!

  • Redundancy Review: Day 63, “Let It All Out”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning sobbers and weepers, welcome to Day 63 of Rosalia Rambles Redundancy Review.

    Last night I had a good long cry, lasting about three-quarters of an hour, and it was really needed. For some reason (possibly estrogen-related), my emotions flared up and I found myself wanting to cry over seemingly nothing, the main trigger point that finally set it all off being a Youtube short of a cute guinea pig wheeking loudly – animal videos tend to set my emotions off regardless, but very rarely do they make me want to cry.

    And I just… let it all out. First time in a long while that I have had a good cry, and even though I am paying for it this morning, it was something I needed.

    Part of the reason is definitely lingering anxiety around the convention I am going to soon. It has been almost six years since my last convention experience and I am feeling exceptionally nervous about both putting myself out there, cosplaying properly for the first time in a good few years, and trying to make friends/be social within a community I have been a quiet participant in for many years.

    Additionally, despite the fact I feel I am starting to heal from my redundancy, there is still some lingering trauma from everything that went down that seemed to be gnawing at the back of my mind during my emotional moment.

    I keep telling myself that I am still here, despite everything I have gone through and continue to go through, holding on to my continued existence as a reminder that I am extremely lucky in a very unkind world. My brother once told me that I “had the confidence to sail into the storm, and you have what it takes to make it out of it” – he specifically said that in reference to the fact I came out as trans, but it is something that sticks with me all the same.

    It is hard to exist as a trans person in today’s world full stop, but there is a certain pain that comes from being a trans person in the UK, especially when a supposedly left-wing government got voted in on the promise of “do not be as shit as the Tories” have specifically shat on me and people like me harder than they ever did.

    But I will make an effort to still be here, and still be myself.

    I will not be erased.

    I will not be silent.

    Death before detransition.

    I still have stories to tell, and even if it is taking a long-ass time to tell them, they will be told. Both for myself, and for whoever needs them.

    Feels kind of weird to pivot from such an absolute statement into the positivity of Hololive Tuesday, but… Happy Hololive Tuesday everyone! I am extremely excited for today’s review as it combines my love of VTubers and my love of card games as I review the Tokino Sora and AZKi Starter Deck for the Official Hololive Card Game English release.

    I bought two starter decks, one from TokyoToys in Glasgow when I visited, and another from The Gamers’ Emporium in Swansea on delivery, the latter of which was nice enough to send me a tournament promo pack as part of my order, thanks for that!

    I have laid out the majority of the contents on the included paper playmat, but to give a rundown, here is everything that is included in the box:

    • Two “oshi Holomem” cards in the form of Tokino Sora and AZKi
    • One 50-card preconstructed main deck
    • One 20-card preconstructed “cheer” deck, consisting of white and green cheers
    • 1 quick manual rules sheet
    • 1 paper playmat with marked zones for cards
    • 1 cardboard sheet containing a selection of damage counters and a “SP Oshi Skill” counter

    The box’s contents allow you to take everything out and play right away, with a surprisingly smooth first time play experience when following the included quick manual. 

    When my partner and I did a starting game both using the product we only had to clarify one rule using a Youtube video, after which the flow of the game became rather clear to us – though this comes with a small disclaimer that I have been playing card games regularly for around a decade now, meaning I can adapt to new games easier than most.

    For a brief explainer of how the game works:

    • You have your “oshi Holomem” who acts as the face of the deck, determining your health and carrying two special abilities: one you can use once each turn, and one that can be used once per game
    • You have a deck made up of “Debut”, “1st”, “2nd”, and “Spot” holomems along with support cards.
    • “Debut” holomems act like Basic Pokemon from the Pokemon TCG, being able to be placed directly on your “stage”, or bench to further borrow Pokemon terminology
    • Whilst on your bench, you can place down “1st” or “2nd” holomems to “bloom”/evolve your holomems into more powerful cards
    • “Cheers” act similarly to energy in Pokemon, being attached to your holomems as part of a “cheer phase” and being used to activate “Arts”/moves
    • You have a “center position” holomem who stays on the field until destroyed or swapped out, and a “collab position” holomem who stays on the field for a turn before returning to the bench to “rest”
    • The game ends when a player’s life is reduced to zero, when a player has no holomems on their stage, or if they cannot draw a card from their deck due to it being empty

    A lot of standard TCG rules and terminology, but given a Hololive flavour. I often describe it as Magic: the Gathering Commander format crossed over with Pokemon, which is possibly why I enjoyed it so much. The game definitely takes some amount of time to play through one round, which is why the current official tournament format is only Best-of-1.

    The card quality is fantastic, feeling solidly constructed especially compared to how modern Magic cards currently feel, with the included oshi holomem cards having texture applied to their foils, a common technique in most card games but a very pleasant inclusion for a starter product.

    I also have to admit that whilst I own significantly superior playmats that I will likely be using in future; I definitely have a soft spot for the included paper playmat. It reminds me too much of the old paper playmat you would get in old Yu-Gi-Oh starter products and tickles a nostalgic part of my brain in a weird way.

    As mentioned, the quick manual was actually rather intuitive for doing a first game, my only issue coming in the form of the explanation of the cheer phase. In the manual it reads:

    “Turn the top card of the cheer deck face up, and send it to your holomem on stage.”

    This reads pretty simply, but it caused the issue for myself and my partner to only initially send cheers to our centre position holomem until we looked up a video to check another rule where the person’s explanation of the cheer phase made it clear a cheer can be set to any holomem on stage, front position or back position. 

    A very minor gripe that might not affect a majority of players, but I would prefer the wording to be something like:

    “Turn the top card of the cheer deck face up, and send it to any holomem on stage (front position or back position)”

    For a little bit of easier reading.

    However, I find myself already in love and simultaneously anticipating & dreading when the next couple of sets are localised, knowing full well I have yet another card game I am going to become obsessed with.

    Well, considering that the next in-universe Magic: the Gathering set isn’t until 2026 now, maybe that is not such a bad thing.

    The starter deck was well worth the money in both instances, and if my brief review has made you interested in playing it, I definitely recommend picking it up.

    Three pages and 1000+ words, oh yeah, I am thinking I might be back! Thank you for reading today’s card game edition of the Redundancy Review, please continue to stay cool and hydrated wherever you are along with not letting the world get you down too much.

    For more information on the Official Hololive Card Game, visit the website here: hololive OFFICIAL CARD GAME|hololive production

  • Redundancy Review: Day 41, “Damn Gubbermint”

    Redundancy Review: Day 41, “Damn Gubbermint”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning senators and representatives, welcome to Day 41 of Rosalia Rambles Redundancy Review.

    As your standard left-wing trans girl, I do not have a very high opinion of the UK government (what a topic to start Monday morning am I right?). This dislike comes from a wide variety of factors, some of which might be too heavy to discuss in an easy-reading blog series, but today is going to start with a micro-rant against Universal Credit.

    Universal Credit is the main benefit you can claim in the UK when unemployed or going through hardship, it was created with the intent of combining several other benefits in the UK to streamline the system with people not having to process multiple different claims for benefits.

    Having been through the system twice myself, once in 2020 after graduating university and from June 2024 onwards as part of a joint claim with my partner which then translated into me dealing with the system in regards to my redundancy…

    I cannot stand the fucking process of Universal Credit and the Jobcentre.

    Over the last year or so, my partner and I have had to deal with all manner of different crises in claiming. From degrading interviews with people who do not fully understand or care to understand our circumstances, to the system being incredibly obtuse and plagued with IT issues at every turn, this process has been exhausting.

    But it would all be worth it, right? You deal with stressful interviews and jumping through constant hoops in exchange for extra money to help with bills, right?

    Wrong.

    Over the last year, we have received a pittance due to the benefit being means-tested, meaning it reduces as income is made and is deducted based on your savings as well, punishing you for being smart with money and building a nest egg. This tapered off our UC by an insane amount due to my salary and savings at the time, with it going completely to zero once my partner got into work.

    That makes sense though, right? We were both in work, so it would make sense that it tapers off to nothing as we were both making enough – and yeah, that is right for the time we were both employed.

    But from the moment of my redundancy, Universal Credit and the Jobcentre have not helped me in the fucking slightest. Due to fuckiness with payroll being run in error by the administration company, we got nothing for the month of June, and then with my statutory payments coming through, we have received nothing for July as well.

    Again, it makes sense, payments taper off with earnings. What pisses me off here though is that I got no fucking support from the Jobcentre at all outside of two short JSA meetings, which, yes, I was able to demonstrate I was capable of searching for work on my own, I had a fully capable CV that listed all my accomplishments, and I was aware of every website you could search for a job on.

    I felt let down all the same, because I had already felt like my world had collapsed inwards with my redundancy, and the near-complete apathy I received from the system pained me even further.

    To bring… some semblance of balance to this rant, I know the people who work in the Jobcentre are quite literally doing their jobs. It is not their fault they are trying to navigate an unfair system as well, and whilst I railed against them not caring about circumstances, they have a limited number of time per case – they do not have the bandwidth to learn each one in detail.

    Which just exposes the problems in the system more. The people who are there to help others navigate through it do not have the time to know each claimant, to understand their circumstances, and to give them the right guidance they need based on who they are.

    And with my contracting role due to pay me for the next assessment period, we are still unlikely to receive anything from UC, but we are still expected to play the games and jump through the hoops.

    So, yeah, I am in a bit of a rough mood this morning due to government bullshit, and considering I have to call up HMRC to try to get my self-employment status sorted, my mood is probably not going to improve.

    God after that rant I need to talk about something cute and calming or else I am going to burst a damn blood vessel.

    I know the perfect thing!

    Cinnabunny is a cozy farming & baking game released in February 2025, so a fairly recent addition to my library all things considered. It is very easy to compare it to Stardew Valley in terms of game mechanics:

    • You grow crops
    • You use those crops to make things
    • You can sell those things or gift them to other villagers
    • You can explore caves and forests to find other collectibles

    Except the difference is that every character is a bunny in this game.

    As someone who loves bunnies as animals in general and has put in an unreasonable amount of time into playing Stardew across multiple saves, this seemed like the perfect game for me. Whilst I did have some troubles initially getting used to how the camera works in this game, I have found myself thoroughly enjoying it.

    Out of the mechanics I have explored so far, this definitely does feel like a simplified version of Stardew Valley in some areas. For example, the mining mechanic is way less in-depth than in Stardew, with you only really having two types of mineral to mine – that being regular salt and pink salt. This makes sense in the context of the game, as why would a bakery bunny need anything beyond that, but it would have been nice to get some extra depth beyond that.

    The true depth of the game comes in the baking mechanics, and by extension, the gifting mechanics. At the start of the game you are only able to make flatbread, and unlike Stardew where new machines/tools are unlocked by levelling up your skills, Cinnabunny instead prioritises learning about the other NPCs likes and dislikes to give them “loved gifts”.

    Loved gifts will unlock new recipes, bakery equipment, and upgrades to existing equipment with each unique one gifted. Learning what each bunny likes is also a more involved process than in Stardew, as you will be required to give gifts and then read the bunny’s dialogue to understand what flavours, shapes, or baked goods they love. This can then be recorded in your journal to reference at any time in your pursuit of true bunny friendship.

    Whilst I wish for more depth in some of the mechanics in this game, it is actually a refreshing change of pace to have something more relaxed compared to Stardew… which sounds weird, let me explain.

    As someone who did a Perfection save on Stardew 1.5, I know a lot about the game, perhaps too much. This leads me to know the optimal plays in most new saves, and feeling in a rush to do things properly so I can unlock even more new things to get my farm up to spec.

    But with Cinnabunny, there is a certain peace that comes from not knowing anything at all combined with the simpler mechanics. All I need to do is focus on baking things and exploring, it helps me zen a lot more than Stardew does.

    Cinnabunny is one of my games installed for my upcoming ten hour coach trip to Glasgow at the end of the week, and I very much look forward to playing it to pass the time.

    Thank you for reading this bizarre mix of anti-government ranting and chill game easy reading. I hope the Monday blues are not too harsh for you and you can get through whatever work you need to do easily.

    For more information on Cinnabunny, visit its Steam page here: Cinnabunny on Steam

  • Redundancy Review: Day 34, “Setting Back Up”

    Redundancy Review: Day 34, “Setting Back Up”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning angels and demons, welcome to Day 34 of Rosalia Rambles Redundancy Review.

    This edition comes live from my desk once more, as I slowly wake myself up with coffee, ice water, and waiting for my onboarding meeting to arrive cause I can not really do much without getting set up with everything. 

    Admittedly I did not sleep well at all last night, initially going to sleep way later than I had planned because of some commotion going on outside my flat last night and having a desire to people watch whatever was going on, but even after I had settled down I ended up waking up midway through the night for seemingly no reason at all.

    The residual heat and humidity is not doing me any favours either, as I woke up completely drenched in sweat and feeling generally gross, requiring a quick douse in the shower to feel a bit fresher.

    Time will tell how things in this new role turns out for me, I feel a great deal of anxiety and uncertainty about how things will go. My main plan is to go forward for the next two months or so to take me to the convention in September, enjoy myself for a weekend among fellow nerds, and then evaluate where I want to take my life & career.

    For now, I stay in my role as a QA techie – one that I am extremely good at mind, but one I still want to try to transition away from.

    The review topic for today is going to be about one of my favourite bits of gaming kit in my possession: the Steam Deck.

    An OLED Steam Deck

    Initially released in February 2022 with a follow up OLED model in November 2023 a couple days after I received my base model, the Steam Deck is the culmination of Valve’s prior experimentation with both Steam Controllers and Steam Machines. I actually do have a soft spot for the Steam Controller, having bought one on the cheap when they were discontinued and appreciating the haptic feedback it came with.

    One of the main selling points of Steam Deck is just how compatible it is with a large portion of Steam libraries due to how SteamOS works, using the compatibility layer Proton to ensure Windows-based games are able to run on the Linux-based OS. That said, Steam Deck is also a beautiful machine for emulation of older hardware through the use of EmuDeck.

    For me, the Steam Deck is a boon for my low-energy days when all I want to do is stay in bed but I still want to play games. On days like that even dragging myself to my PC can be difficult so being able to relax with the games I love from the comfort of my bed really made them easier.

    Which brings up the question, “But Rosa!” I hear you cry, “You had a Nintendo Switch long before Steam Deck came out! Did that not achieve the same effect?”

    And in terms of the original Switch, as I have not had a chance to mess around with Switch 2 yet… it might just be I was primarily exposed to some of the poorly optimised games on the system, being Pokemon, but I often felt it hard to play my Switch on those kind of days, whereas Steam Deck not only ran a lot of games better; it also was where most of my investment was, meaning more options for me.

    Additionally on lower spec games such as Balatro, Slay the Spire, or Dorfromantik, I never encounter many issues in terms of battery life with usage only being a concern when playing more intense games such as Monster Hunter World/Rise or EDF6.

    My Deck has helped me out through several different points since I got it around two years ago, and considering I have around twenty hours of travel to Glasgow coming up soon, I know it will continue to serve me well.

    That does it for today, I am going to continue to wait to be onboarded. Thank you for reading the not so redundant Redundancy Review, I hope you can have a relaxing Monday and do not get too overwhelmed by the stress of returning to work.

    For more information on Steam Deck, visit the Steam Store page here: Steam Deck™

  • Redundancy Review: Day 32, “Siesta”

    Redundancy Review: Day 32, “Siesta”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning legends and planeswalkers, welcome to Day 32 of Rosalia Rambles Redundancy Review.

    Is it past morning in the UK? Yes.

    Am I still going to say good morning in each review? Yes.

    It is another day of peak temperatures in the UK, with the current heatwave expected to start tailing off tomorrow leading into cooler temperatures and hopefully some rain. Even just heading out for around an hour this morning was near unbearable due to the humidity retaining heat in the air and making it hard to move around, with me needing to douse myself in cold water shortly after returning home.

    After playing some games and doing some card sorting as the sun rises to the highest point in the sky I suddenly remembered I needed to write today, but surprisingly I feel a lot better writing the review later in the day than in my normal morning slot – plus it gives me a good excuse to sit still and just focus on a task that does not require much physical movement.

    My new contracting role officially starts on Monday, with me feeling… cautiously optimistic about it. One of the things that I am going to try do with this role is not taking things too personally when stressful situations are ongoing like I did with my last role, I am a contractor here to help but ultimately unless the position becomes permanent I do not want to feel much of a personal attachment to the work.

    That is something I do need to consider when it comes to looking for a full time role outside of the pipe dream of getting to do writing as my job every day, the desire to have passion for what I am working on. Whilst I can detach myself emotionally to some degree, I want to feel excited about what I am working on or what I am learning about, feeling enthusiasm for the skills I can develop.

    Regardless, not going to sneeze at an opportunity to build a safety runway further, especially as, outside of my convention trip in September, I have very few major birthdays and events coming up that I need to plan for/spend for, which means I can build a very good buffer of savings before Christmas hits and hopefully I can take a few unpaid days off as winter hits, ideally relaxing on my birthday.

    If you want to help me enable doing this day to day, consider hiring me/helping me out. Aside from when friends and family pay for meals, I fund every review topic myself, so commissioning some work or getting in touch to help provide funds for review topics would always help.

    And because my brain is actually functioning enough to write today, I do have a review topic!

    As part of my trip out today and as a portion of the greater organisation work I have been doing around my flat, I needed to get a new card binder. Sorting through almost eight years worth of Magic: the Gathering rares, mythics, and foils has led to my multicoloured binder specifically exceeding its capacity. Thankfully there is a very solid independent collectibles store in the main shopping centre in town who were more than happy to help me out.

    So rather than buying a standard binder/card album, what caught my eye today was a pack of Gamegenic 18-pocket ring binder pages, with the box stating that its contents could hold 900 cards total, being more than enough for what I currently need whilst also giving me a fair bit of future-proofing.

    The pages feel high quality, and with them being sideloaded instead of toploaded it means the cards are more secure to being shaken around. One of my main worries when I was buying the pages was that it would not fit the binder I had picked out to go alongside it, but upon closer inspection the pages have a wide variety of holes along their margin, making it almost impossible to find incompatibility.

    Gamegenic are newer on the scene compared to card storage & protection giants such as UltraPro, Ultimate Guard, and Dragon Shield, but each time I end up buying a Gamegenic product I find myself pleasantly surprised at the quality of it. 

    That said, the actual ring binder I got today is an UltraPro product, and as this shop specialises more in Pokemon cards than in any other product, my options were limited to Pokemon-themed ones, but that is no issue.

    I managed to get a pretty neat one anyway.

    Thank you for reading the Redundancy Review today, please keep yourself hydrated in this warm weather and do not exert yourself too much when it comes to physical activity.

    For more information on Gamegenic products, visit their website here: Home – Gamegenic

  • Redundancy Review: Day 30, “One Month”

    Redundancy Review: Day 30, “One Month”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning killers and survivors, welcome to Day 30 of Rosalia Rambles Redundancy Review.

    One month.

    One month since I got made redundant, and felt like my world had collapsed.

    One month of writing every day to document my journey through unemployment.

    One month of trying to share joy about the things I love.

    It has not been easy, to be completely honest. Whilst a love of writing comes naturally to me, keeping on this route does bring some stress and strain to me, which feels weird to say given… every previous review I have written.

    Possibly due to self-doubt, I currently find myself sitting here wondering if it is worth it to try to push towards writing professionally, especially as I return to the tech sphere on Monday. I still intend to write the Redundancy Review with no name change, but part of me wonders if I should just keep this a hobby, a passion I share with the world with no hesitation or desire for compensation.

    Make it my escape from the world of tech rather than a new career path entirely – I still want to create, I still have plenty of stories to tell, I just do not know how best to… be a writer I guess. For someone who has been writing different pieces for around nine years now (think I got started in 2016 with GeekOut), albeit with very little consistency, you would think the self-doubt would go away.

    Regardless, I am going to try to enjoy my time before I return to work. This period of unemployment has let me explore my different hobbies a lot more and make some improvements around the flat, but I am looking forward to having a regular source of income for a short amount of time.

    Should be having some social time with friends today as well, which should be fun and give me a bit of time out the house.

    Going to skip the call to action today, instead I want to ask for any encouraging words from other writers about getting past self-doubt. Wondering if I am doing good enough just by telling my story.

    Time for the review, and considering I 100%ed another game last night I think that makes it a good time to talk about it – especially considering it comes from possibly my favourite franchise of all time.

    Ratchet & Clank: Rift Apart is currently the latest entry in the beloved series, releasing in June 2021 for PS5 and later receiving a PC port in July 2023. For those unaware, I really like Ratchet and Clank, having almost every game collected in physical copies and having even written a full retrospective on the trilogy years back. Having skipped out on the PS5 because of being a broke ass bitch, I was excited to give the game a go.

    It did not disappoint.

    First off, this game is absolutely gorgeous. The characters are well lit, the models are extremely expressive & bouncy, and for the most part the framerate stays at a consistent 60fps even at 4K on my rig. Both Rift Apart and previous iterations of the franchise have been called “playable Pixar movies” with it not being difficult to see why, the art style really lends itself to that whimsical feeling.

    The premise of the game is the return of series favourite villain Dr Nefarious stealing a device known as the “Dimensionator” and using it to cause a dimensional cataclysm that sees our titular protagonists thrown into a new world, meeting another Lombax in the form of Rivet.

    After getting a certain way into the story, the perspective shifts between the two Lombaxes across different planets, letting Rivet become more familiar with Clank and Ratchet getting a new robot on the scene named Kit to open up and trust others a bit more.

    Despite there only being nine planets in the game, one of the smallest amounts next to Into the Nexus, there is plenty of variety across all of them. 

    Quite a few planets are revisited as part of the story with new areas being unlocked upon return, either due to actions happening in the story or, in the case of the battle arena, new sets of challenges being unlocked – good for making sure players have a reason to return, bad for me because I love the battle arenas and want to do everything in one go.

    The core of the Ratchet and Clank franchise are the weapons, with Rift Apart being no exception in producing phenomenal weapons with unique traits across all of them. Rosalia Rambles Ratchet tradition dictates I do a rule-of-three rundown on some of my favourite weapons, so that is what I am going to do.

    The Topiary/Toxiary Sprinkler is your typical enemy disabling weapon present in the franchise, giving you a chance to switch to a more powerful weapon to deal unabashed damage, In this instance, it takes the form of a sprinkler that will turn any enemies (even big massive bosses) into decorative topiaries of themselves for a short while. A silly and entertaining take on a standard weapon class.

    One of my favourite entirely new weapons is the Ricochet/Wreckochet, a weapon that fires a seeking projectile that will hit an enemy before bouncing off it, hanging in the air and allowing you to press the trigger to use the projectile to enable a follow-up attack. With fun sound effects and having uses in both crowds & against larger targets, it quickly found a place in my heart.

    Finally, we have the Blackhole Storm/Blackhole Vortex, a rapid firing gatling gun that is unlocked fairly late into the story, but is incredibly worth it once picked up. Taking some time to spin up, it will unleash a torrent of miniature black holes, raining antimatter death upon your enemies… until it overheats, after which point it needs some time to cool down.

    What is unique to note that due to this game being on PS5 originally, it does support DualSense controllers with plenty of unique vibration patterns across different weapons, and the majority of weapons having a system where half and full trigger pulls do different things.

    As shown in my achievements image, it did not take me long to 100% this game, having finished the remaining achievements only an hour or so into my New Game+ save, but I consider that time fully worth it. There were no instances of me being disappointed by any planet, the setpieces were fantastic and the combat has evolved for the modern day with features such as a dodge move and the rift tethering mechanic.

    I would like to end off my review with a tribute to Captain Qwark’s original voice actor, Jim Ward. The captain returns in this game however briefly at the start, being voiced by a new actor, with Jim Ward having retired due to a double whammy of a severe case of COVID-19 and developing Alzheimer’s Disease.

    Mr Ward, thank you for being one of the most recognisable voices of my childhood. I hope you can enjoy retirement.

    That calls it for today, thank you so much for reading the Redundancy Review. With a heatwave on the way in the UK, I am going to focus on trying to stay as cool as possible.

    Ratchet & Clank: Rift Apart is available on PS5 and Steam.

  • Redundancy Review: Day 24, “Crybaby”

    Redundancy Review: Day 24, “Crybaby”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning snoozers and sleepers, welcome to Day 24 of Rosalia Rambles Redundancy Review.

    Being rejected by Poncle yesterday hurt.

    A lot.

    So much so it threw me off my mojo for basically the entire day once I had got the review out of the way in the morning. I know it is okay to have days like that, especially when I am still dealing with the emotional fallout of the whole catalyst for why I am writing today.

    But it does not stop me feeling the hurt, and I am someone who feels emotions very intensely because of my estrogen treatments. I always got told by doctors in the leadup to starting that my “emotion range would open up” and “you might find it easier to cry”.

    I was not anticipating how much both of those would happen – even three years past the start I still get caught by surprise on how much I can feel and how much I can cry.

    Even before estrogen though, I have always been a bit of a crybaby, being able to cry very easily. Nowadays though it does not take much to set me off, sometimes I have even just looked at a picture of an axolotl and that is enough to make me want to cry a bit.

    That said, I do not consider my emotions or my ease of crying a weakness by any stretch of the imagination. They might be vulnerabilities for me, but I can utilise them as a strength as well, usually within my writing work. In general I hope that is the vibe that comes across with the Redundancy Review thus far, weaponising my vulnerability in the wake of disaster to try make something positive come out of it.

    And as much as I do feel doubt creeping in some days, I will always be here. Rain or shine, happy or sad, awake or asleep – I have my rhythm, and I have a job to do. 

    Promoted this website on my LinkedIn yesterday, as part of a general headline update which included a very professional way of advertising my anti-AI sentiment. On a platform dominated by AI content from GPT-speak copy to obviously incorrect images, promoting myself as a “human-focused creative” definitely makes me stand out a bit more in the opposite direction.

    If you would like a healthy dose of human-focused creativity, I would love to work on your writing projects! Do not settle for the myth of AI-generated copy being “good enough”, whilst it can convey a message it does not convey any emotion, especially when you are trying to market something. Find a human who can get excited about your product and pay them to write about it! (bonus points if I am that human)

    Speaking of getting excited about things, today’s review topic is one that has been considered long overdue by my partner, and a game I followed the development of for a long time before taking the plunge myself.

    Plus, with the big announcement yesterday that Helldivers 2 is coming to Xbox Series platforms in August, now seems like a good time to talk about it – it will be admittedly hard to cover the heights this game has reached over the last year and a half, but I will try my best.

    Helldivers 2 is a third-person shooter online cooperative shooter developed by Arrowhead Games released in 2024. The main objective of the game is to fight back against the three factions vying to destroy Super Earth:

    • The Terminid Swarm (standard sci-fi bugs)
    • The Socialist Automatons (standard sci-fi robots)
    • The Illusive Illuminate (standard sci-fi aliens)

    The main way this fight is driven forward is through the regular deployment of “Major Orders” (MO), community-wide objectives that need to be completed or fulfilled within the time given, sometimes within a couple of days or over the span of a week. Players are free to engage with the MO or they can fight whichever faction they prefer.

    I personally love the Major Order system as an example of live service done right, especially when Arrowhead have let players decide what new content they want by offering it as an incentive for doing the MO a certain way… even if it did result in it taking four MOs to unlock Anti-Tank Mines.

    The gameplay loop is fairly straightforward, dive onto a planet.

    With the coolest loading screen ever.

    After which you are presented with your objective, which can range from collecting geological samples, destroying enemy supply lines, to the most important task of them all: raising the flag of Super Earth to bring democracy to all.

    One of the most potent tools in the Helldiver arsenal are stratagems, powerful pieces of equipment that are activated by inputting the correct arrow code. These include but are not limited to:

    • Orbital barrages
    • Vehicles and mech suits
    • Jet fighters carrying ordnance 
    • Defensive turrets and sentries

    After completing your objective, it is time to go to the extraction point, with it taking some time for the shuttle to reach you – this is where shit will really hit the fan, especially on harder difficulties.

    Enemies will lay siege to your extraction with relentless fury, calling in more reinforcements as time goes on, making you rely on all the stratagems at your disposal to get you out of there alive. These moments are where a lot of Helldivers get their most intense stories, and it is no surprise to see why.

    Upon returning to your ship, you get your experience points and any currency collected which can be used to unlock new stratagems, upgrade your ship to access potent passive buffs, or spend on the “Warbond” system, a set of premium, non-expiring, battlepass-style collections of equipment and customisation options.

    That said, Helldivers 2 does not mandate the spending of additional money on top of the price of access. The premium currency of Super Credits is able to be earned entirely in game through missions, so whilst it will be a bit grindy premium content is accessible without spending more money.

    Additionally, upon reaching Level 10, you gain access to weapon customisation. A recently added feature as part of the game’s massive “Heart of Democracy” update that allows players to change how their favourite weapon handles via changing the scope, muzzle, or even the magazine size.

    Whilst this is a very cool feature, there is one major issue currently in-game at time of writing: when going to customise your weapon’s pattern, it is entirely possible for the game to crash to desktop, which leads into one of my main criticisms of Helldivers 2 – it is a technical debt nightmare sometimes.

    For context, the game is built on Autodesk Stingray, an engine that had support discontinued for it in 2018. This means that Helldivers 2 is working on very outdated tech, which can lead to a lot of bugs, crashes, and performance issues depending on your hardware. Quite often bugs that have been quashed in previous updates will reappear at random, sometimes with disastrous consequences.

    It can be a reason not to buy the game, but personally coming from a QA background I recognise how hard it must be to keep a game of this scale working on a regular basis, so whilst I criticise, I can not in good conscious condemn the team knowing full well the patches I have suffered through.

    And with everything the game has accomplished with real, permanent changes to its world as part of the ongoing storyline, I am more than happy to accept some game-breaking bugs along the way.

    I said I wanted to talk about something that excites me, and nearly two whole pages of content before adding in images is definitely that. Thank you for reading today. I hope you can have a relaxing weekend wherever you are. Take it easy, it has been a long week for some and you deserve some time to unplug.

    Helldivers 2 is currently available on PS5 and Steam, with it coming to Xbox Series platforms August 26th.

  • Redundancy Review: Day 22, “Upgrades, people! Upgrades!”

    Redundancy Review: Day 22, “Upgrades, people! Upgrades!”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning leviathans and wyverns, welcome to Day 22 of Rosalia Rambles Redundancy Review.

    I have my own domain now!

    No longer carrying the “.wordpress” part, I have a simple .com domain that will look a lot more professional on my CV and be a lot easier to say to people who might want to look up my work.

    It is part of a greater upgrade plan I am looking at to take my work to the next level, with the next steps including getting a professional logo for the site and looking at upgrading my phone to make any photography I need to do look even better…

    …and considering I smashed the screen up a while back along with the battery being on its way out, it makes practical sense as well.

    This is being enabled by the fact I have got almost all of the money I am entitled to out of my redundancy, the only thing I am missing now is my lack of notice pay which I hope to resolve today after my Jobcentre meeting.

    Which, yeah, is not something I am looking forward to today. I have a very dim outlook on the unemployment system in the UK, seeing it as a necessary evil for myself currently but having little to no optimism in how they can help me beyond monetary assistance.

    I will be receptive to their input and if they can find me a holdover job that holds some relevance to my areas of interest I will be thankful, but having been through the system once before and having those close to me go through it multiple times my confidence in what they can do for me is low.

    To be frank, there is a little bit of arrogance in my outlook. The Jobcentre is primarily focused on getting those who have been out of work for a while into a job with a secondary focus on helping people acquire basic skills that they might have missed out on due to life circumstances – right now I fall into neither category.

    I have a plan in mind, I know what steps I need to take, and I really do not need a digital skills course that teaches me how to open Microsoft Word when I have been working at the apex of a heavily specialised technological industry for the last three years.

    A little bit of frustration this morning, but getting it out every so often feels good.

    In honour of the Jobcentre meeting though, I am going to do a variation on my call to action today. Whilst I am looking to start getting into paid writing work, it is more of a desire to pivot than where my career specialty actually lies. So what have I done every day since 2021?

    I break things.

    For the last four years, I have been working as a Quality Assurance Engineer/Analyst/Specialist, whatever you want to call me the core foundation of my career has been the ability to find bugs in all sorts of software projects – I am even credited on two EA Sports games (F1 2021 and F1 22).

    Finding bugs is not just a career for me, it is a way of life. Even when playing games on my own time I am able to find bugs as easy as I breathe, my brain switching into QA mode once I do and seeing if I can replicate it.

    I am good at what I do, and I know it. Any software project I get my hands on will be tested thoroughly with a can-do attitude and a tenacity to see it through right to the end.

    With that done, it is time to review something from a game today, but considering it is a very recent addition, I will put a spoiler warning.

    If you have not played Monster Hunter Wilds Title Update 2 content, please click away now. If you do click away now, thank you for reading today and I hope you have a great day!

    With that done, I can get into it, and I am excited because I love Monster Hunter.

    I really like Monster Hunter.

    I really like Monster Hunter.

    From being a complete newbie to the franchise back in 2022 to becoming way too obsessed today, Monster Hunter has wormed its way into my heart for its combat system, ecology design, and “fashion hunting”, the term for making layered armour sets out of different monster parts.

    And with Wilds Title Update 2, a fan favourite monster finally returns to the franchise properly.

    Lagiacrus was first introduced in Monster Hunter Tri as the flagship monster, releasing in 2009, with their inclusion in Wilds being their first representation in almost a decade, leading to many experienced fans being excited for their return.

    For me though, I had no prior attachment to Lagiacrus but I was still excited to fight them for the first time, especially with the inclusion of a form of underwater combat as part of their fight mechanics.

    Screenshot taken from the Title Update Trailer – I had taken footage but it seems to have corrupted

    Underwater combat was a headline mechanic back in Monster Hunter Tri, being essential to Lagiacrus’s fight back in that game. Whilst the dev team for Wilds did not fully include a full combat system underwater, they did incorporate it into this new iteration.

    After Lagiacrus retreats to its nest, it will dive underwater, giving hunters the opportunity to follow. During this fight you will need to use slinger ammo and collapsible underwater structures to stagger Lagiacrus to open a window to attack with your weapons, finalising with a cinematic finishing move once enough damage is done.

    The introduction mission to Lagiacrus was extremely fun, not only serving to teach these mechanics to players, but also elaborating on one of the other characters in the Forbidden Lands with very thoughtful writing.

    However, that is only one half of Lagiacrus being introduced, as after completing that mission they are now able to spawn in the world regularly, including being able to appear as a “Tempered” variant with stronger attacks and more health.

    Tempered Lagiacrus is fucking terrifying.

    Myself and my partner only fought a three-star version, supposedly on the weaker end of the scale.

    It took us twenty minutes of consistent attacks and effort – longer than some base game tempered monsters, which included my partner fainting twice from the relentless onslaught of attacks.

    Which, y’know, people had been asking for more challenge in the game.

    And to get a non-spoilery thumbnail for the article, have one of my favourite fashion hunter sets from Wilds.

    That does it for today, and that is possibly the most recent topic I have reviewed yet. Thank you for reading all the way if you did, I hope you have a relaxing day whatever you do.

    Monster Hunter Wilds is available on Xbox Series, PS5, and PC.

  • Redundancy Review: Day 13, “Document Everything”

    Redundancy Review: Day 13, “Document Everything”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning crumpets and teacakes, welcome to Day 13 of Rosalia Rambles Redundancy Review.

    Main activity on the agenda today is a meeting with the Jobcentre to discuss the change in my circumstances, along with highlighting an error with how the administration company handled the payroll situation which has actively caused me to lose out on getting some money.

    Thankfully though, I have always been the kind of person to maintain an extremely robust source of documentation in any situation. Back when I was dealing with problems with the electricity company, and getting ready for a complaint to either them or the ombudsman, I went to Citizen’s Advice to get some guidance.

    The advisor said I had basically done their job for them, as they would be helping with gathering documentation and evidence. I walked in with a full month-long timeline of everything that had been happening, so all they really needed to do was give me the go ahead on what I was planning to do anyway.

    In a way as well, this series continues my habit. Every day I am creating something new that chronicles my journey through this next phase of my life, so there will always be a record of what I got up to, how I felt, and how the story unfolded.

    Beyond sorting out the situation with the Jobcentre and checking out job postings across the internet, it is mostly going to be having a day of connection with my partner. Over the weekend it was hard to do stuff together due to the heat getting to us and him experiencing PC issues, but with both of those things resolved now using his day off to spend time together seems like a good idea.

    I am still on the lookout for writing work though. The rhythm is now in full swing and each day makes me better at what I do. Food, games, music, all of them are in my repertoire fully now and I would love the opportunity to do paid work to explore my opinions on things.

    Today’s review will be a topic I considered briefly before ranting about Borderlands a few days back. One of my favourite Magic: the Gathering (MTG/Magic for short) cards, and how the deck around it took shape.

    Now, I know Magic is a very complicated card game. Being over thirty years old at this point in time and having a foundation of spaghetti code, it can be hard for outsiders to understand things – this is why I am going to write a short glossary on the terms to be discussed to hopefully minimise communication issues:

    • Colour – Magic has a system of five colours that determine what cards can do, similar to types in Pokemon. Colours do have a “philosophy” associated with them but that is a topic for another time
    • Commander – A format in Magic where you build a deck around a legendary creature (Commander), where all the cards need to stay in that colour identity, and you can only have one copy of each card
    • Spell – every nonland card in Magic is a spell, even creatures. The flavour of this is the players are dueling wizards, bringing forth powerful effectives each turn
    • Stack – similar to in programming, abilities in Magic work on a stack, operating on a “first in, last out” principle meaning whatever card is placed on the stack first resolves last

    Okay, preamble done, time to introduce the card.

    Momir Vig, Simic Visionary is a blue-green card initially released in the 2006 set “Dissension”, part of the original Ravnica block, with the version above being released in the 2019 “Ravnica Allegiance” Guild Kit decks, which is where I got my hands on it.

    The ability triggers whenever a creature spell of the respective colour is cast. Green lets you grab a creature and put it on top of your deck, blue lets you reveal the top card of your deck – if it’s a creature, you can put it into your hand.

    Hopefully the combo is pretty obvious here: play a green creature to get a card on top, and then follow up with a blue creature to get it into your hand. 

    However, there is a little something in Momir’s rules clarification that makes this card very interesting.

    If you play a creature that is both blue and green simultaneously, both abilities trigger. Due to how the stack works in Magic, the player triggering those abilities can choose to order them on the stack however they want. This means whenever a blue-green creature is cast, the player can essentially search their deck for any creature and put it into their hand.

    And if that creature is blue-green itself, then the process can continue ad nauseam… so obviously I built a deck around that entire concept.

    https://www.mtggoldfish.com/deck/6941266#paper

    Behold! Simic Slaw, named for the horrendous concoction made up for a LoadingReadyRun Friday Nights episode. It is a deck solely made up of blue-green creatures, but I went beyond that. Even though cards of other types have no synergy with Momir, every card (minus artifacts) is blue-green as well.

    Now, is this deck extremely fun? Yes. Is this deck very tiresome to run because of all the shuffling? Yes. Does this deck have a clear win condition? You bet your ass it… does not actually.

    Simic Slaw is one of my several meme decks built around a silly theme to have fun rather than anything else. I have decks I can bring out for being competitive or being scary at a gaming table, but the joy of Commander is making weird creations of cards that would have never got their time to shine otherwise- a gallery of cards from a specific colour pair definitely fits that vibe.

    Anyway, that was a page and a bit ramble around Magic, so I will end things off here.

    Thank you for reading the Redundancy Review today. Hopefully the Monday blues do not hit you too hard and you are able to relax at some point today. You are appreciated by both me and the world, so hang in there.

  • Redundancy Review: Day 11, “Hot two? Damn”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/

    Good morning risers and shiners, welcome to Day 11 of Rosalia Rambles Redundancy Review.

    It is currently a wondrous 23 degrees Celsius outside at 9:15am (73 degrees in Freedom units) with the humidity at 59%. Combine this with the clay oven construction of the flat I live in and we get a formula for it once again being too damn hot. Thankfully the temperature is supposed to go back down to reasonable levels with 20 degrees being the peak instead of the lower part of the curve.

    Outside of the supply run I did with my partner yesterday, my productivity was minimised despite my best efforts to try to keep doing tasks – after a while of just moving small distances across the living room I turned into a sweaty mess that needed to sit down.

    Hopefully once things cool down and the flat returns to a reasonable temperature I can keep on my domestic quest to finish all the outstanding housework and tidying.

    Caught up with a friend and colleague of mine yesterday who mentioned that Poncle had closed applications for the QA engineer role, so hopefully I get to hear back soon enough (also cause I sent him the link to this site, if you are reading, hi!).

    Due to meet with the Jobcentre on Monday as well, hopefully I can get things sorted out with them and start receiving some extra money to help out with things.

    If you would like to help me out with my money situation, then I am available to be hired for writing work. Reviewing video games, card games, and board games are options alongside commissioning me for fiction – I love expanding my horizons and I would love working with you on your next project.

    So as part of my housework list yesterday, I resumed sorting my Magic: the Gathering cards. For those unaware, I own… a lot of cards…

    …possibly even too many one might say… this is not even a full representation of the entire collection, considering the amount of binders and commander decks I own.

    Though with consideration to today’s review subject, pictured above, keeping the collection organised has become easier.

    Those cardboard boxes are called BulkBox QUADs, being able to hold 3600 cards across four channels. They do require some assembly before use, and I will admit to minorly fucking up the construction on one of them but that is not a fault of the video tutorial I followed – created by Bulkbox themselves.

    Before purchasing this product, my cards were stored in a Fenrir Games 5000 count longbox that I had owned since around 2019. It definitely served its purpose for the time I had it but in my current living situation, it was difficult to use it without struggling to find a home for it.

    That is where one of the features of the BulkBox really appealed to me – a set of three QUADs fit perfectly into one IKEA Kallax cube. Having a massive amount of Kallax cube space already in my flat made it the ideal upgrade for my card storage solution.

    Picture taken from BulkBox’s website

    Even with the amount of cards currently spread across all three of the boxes I bought, I do not feel them bowing or bending whenever I pick them up – something I often encountered when needing to move my old 5000 count longbox. Even considering the somewhat botched job I did on construction, the Bulkbox holds up fantastically to the amount of cards I am putting into it.

    That said, I would consider Bulkbox to be premium-priced storage solutions. For a bundle pack of three QUADS (with free UK shipping) cost me £35. I do consider it worth it for serious collectors of cards and Kallax enthusiasts (that Venn diagram is a circle), especially if you want to minimise the footprint your collection has.

    Taking into account the rest of the collection I need to sort, it is likely I will need to buy from BulkBox again, and I know I can be assured of their quality.

    I think that covers everything for today, I am going to go focus on staying cool with soft drinks, frappes, and ice cream. Thank you for reading today, please stay cool and treat yourself to anything that cools you down.

    For more information on BulkBox products, visit their website here: BulkBox the best trading card game storage boxes