Tag: helldivers 2

  • Redundancy Review: Day 81 & 82, “Improvisin’, Helldivin’, and Survivin’”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia’s Rambles)

    Good morning fixers and repairers, welcome to a double feature for Day 81 & 82 of Rosalia Rambles Redundancy Review.

    Did I miss a day out of my commitment for writing every day before my convention trip? Yes I did. Do I have a good reason for it? Yes I do.

    I have been enjoying myself and relaxing. I had a friend over for a roast dinner yesterday which took up a lot of my energy in terms of preparation and then I played a lot of Helldivers 2 to continue unlocking stuff from the Halo warbond.

    That said, I did make a marginal improvement to Rambles as a whole by upgrading the top navigation bar: adding in a dedicated Redundancy Review button to navigate to all of these articles, and adding in both my fiction & commissions right at the top bar to advertise that part of the website.

    Taking several factors into consideration, the primary factor of which is my rent going up by £40 at the start of October, I definitely want to put more effort into advertising the fact I am available for writing commissions or quality assurance contracts. Part of me realises that returning to the stable corporate structure might not be in my foreseeable future, and as much as the freelance life unsettles me a little bit; there are a fair few benefits that come with it as well.

    Specifically, freelancing gives me a higher chance of remaining remote in my work lifestyle, which I would very much like to do for the foreseeable, both for personal preference and to help try to maintain the idea of remote work becoming the norm in the coming years.

    For those who might not be aware, I consider myself a “remote work advocate”, to put it in LinkedIn speech. I believe remote work is the ideal way for people to work and whilst there are definitely going to be a fair few exceptions within that statement, I feel remote work needs to be more widely adopted across different industries – especially in the increasingly volatile tech industry.

    I see a lot of techbros talk against remote work, saying that nothing beats the in-person energy of experimentation and bouncing ideas off of each other… and to some extent, I agree.

    Brainstorming ideas in-person can lead to more off-the-cuff suggestions, but I feel it should skew more towards regular team days that focus on both work and relaxation. Gather people together for meetings where they can discuss how things have gone in recent months, where improvements can be made, and then follow it up with an evening of relaxation together, either going out for a meal or engaging in an activity.

    Remote work leads to healthier people and higher productivity. At least in my case, the fact I am working in my own space without the distraction of people talking to me or coming by my desk for a chat leads to me getting my work done a lot quicker, especially when taking into consideration that one of my (many) neuroses is that I really struggle to work when I am aware of someone looking over my shoulder or perceiving my work in any way.

    I am working, you do not need to stand over my shoulder and assure yourself that I am doing so. It will get done, so leave me alone and let me work…

    …god help me if I end up getting an in-person role in the future, in my now almost five-year career as a QA I have worked a grand total of seven days in an in-person setting, and of those seven days only three of them could be classed as actually doing my job since one of them was getting to the office for the first time and being toured round with the remaining three being in-person meetings where I spent more time commuting than I actually did contributing.

    It would be one hell of a socialisation experiment, but ultimately, even if I am not the most social person at work, I still get the job done.

    Want to hire me and watch me prove that? Get in touch! Quality assurance, fiction writing, technical writing? I will do it all and am more than happy to work within your budget to find a solution that benefits both of us.

    Time to head into the review, and considering a well-known card game accessory manufacturer is currently going through a lot of bad publicity due to stupid decisions regarding AI usage and Harry Potter licensing deals, I think it will be good to review a deck box from what is quickly becoming my favourite manufacturer.

    An aside, fuck you Ultimate Guard. Your Katana sleeves were actually some of the best on the market but I cannot in good conscious support you given the decisions you have made over the past weeks.

    Anyway, here is the Gamegenic Squire Plus 100+ XL Deck Box, in the Teal/Pink colour scheme because the trans vibes must be immaculate.

    I am not entirely sure when this particular deck box was released, but I definitely think it was at least in the last year or so, and if we go by how little stock of these exist within UK stores currently, it is reasonable to assume they are quite popular – a sentiment I fully understand now that I have my hands on one.

    The headline feature of the Squire Plus over the regular Squire is the addition of the transparent hard plastic card case that can store a single standard-sized trading card. This is specifically designed around the immensely popular Magic: the Gathering format “Commander”, which features a single card chosen to be your commander.

    It presents an extremely novel solution to the eternal problem that many Magic: the Gathering players face: remembering what deck is stored in what box. With your commander displayed prominently on the outside of the deck box, it not only allows for finding the deck easier but it also allows your decks to become display pieces themselves, proudly showing off your favourite creations on your shelf.

    Additionally, the magnets on the lid of the deck box are extremely discrete compared to other magnetic deck boxes I own, barely being visible on the box or the lid itself leading to a very slim look when all put together.

    The MSRP of these deck boxes is listed at $27.99, which converts to roughly £20.78 as of time of writing. I got this a little cheaper than that from chaoscards.co.uk (not sponsored, but a big fan) at £17.95, which I consider a more than worth it price point for the quality you get in exchange.

    Now to figure out which deck I want to put in this thing.

    That will do it for today, thank you for reading this double feature of the Redundancy Review. Wherever you are, I hope you have had a very good weekend with plenty of relaxation, and that the Monday blues do not get to you too much tomorrow.

    For more information on the Gamegenic Squire Plus, visit the product page here: SQUIRE PLUS 100+ XL CONVERTIBLE – Gamegenic

  • Redundancy Review: Day 24, “Crybaby”

    Redundancy Review: Day 24, “Crybaby”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning snoozers and sleepers, welcome to Day 24 of Rosalia Rambles Redundancy Review.

    Being rejected by Poncle yesterday hurt.

    A lot.

    So much so it threw me off my mojo for basically the entire day once I had got the review out of the way in the morning. I know it is okay to have days like that, especially when I am still dealing with the emotional fallout of the whole catalyst for why I am writing today.

    But it does not stop me feeling the hurt, and I am someone who feels emotions very intensely because of my estrogen treatments. I always got told by doctors in the leadup to starting that my “emotion range would open up” and “you might find it easier to cry”.

    I was not anticipating how much both of those would happen – even three years past the start I still get caught by surprise on how much I can feel and how much I can cry.

    Even before estrogen though, I have always been a bit of a crybaby, being able to cry very easily. Nowadays though it does not take much to set me off, sometimes I have even just looked at a picture of an axolotl and that is enough to make me want to cry a bit.

    That said, I do not consider my emotions or my ease of crying a weakness by any stretch of the imagination. They might be vulnerabilities for me, but I can utilise them as a strength as well, usually within my writing work. In general I hope that is the vibe that comes across with the Redundancy Review thus far, weaponising my vulnerability in the wake of disaster to try make something positive come out of it.

    And as much as I do feel doubt creeping in some days, I will always be here. Rain or shine, happy or sad, awake or asleep – I have my rhythm, and I have a job to do. 

    Promoted this website on my LinkedIn yesterday, as part of a general headline update which included a very professional way of advertising my anti-AI sentiment. On a platform dominated by AI content from GPT-speak copy to obviously incorrect images, promoting myself as a “human-focused creative” definitely makes me stand out a bit more in the opposite direction.

    If you would like a healthy dose of human-focused creativity, I would love to work on your writing projects! Do not settle for the myth of AI-generated copy being “good enough”, whilst it can convey a message it does not convey any emotion, especially when you are trying to market something. Find a human who can get excited about your product and pay them to write about it! (bonus points if I am that human)

    Speaking of getting excited about things, today’s review topic is one that has been considered long overdue by my partner, and a game I followed the development of for a long time before taking the plunge myself.

    Plus, with the big announcement yesterday that Helldivers 2 is coming to Xbox Series platforms in August, now seems like a good time to talk about it – it will be admittedly hard to cover the heights this game has reached over the last year and a half, but I will try my best.

    Helldivers 2 is a third-person shooter online cooperative shooter developed by Arrowhead Games released in 2024. The main objective of the game is to fight back against the three factions vying to destroy Super Earth:

    • The Terminid Swarm (standard sci-fi bugs)
    • The Socialist Automatons (standard sci-fi robots)
    • The Illusive Illuminate (standard sci-fi aliens)

    The main way this fight is driven forward is through the regular deployment of “Major Orders” (MO), community-wide objectives that need to be completed or fulfilled within the time given, sometimes within a couple of days or over the span of a week. Players are free to engage with the MO or they can fight whichever faction they prefer.

    I personally love the Major Order system as an example of live service done right, especially when Arrowhead have let players decide what new content they want by offering it as an incentive for doing the MO a certain way… even if it did result in it taking four MOs to unlock Anti-Tank Mines.

    The gameplay loop is fairly straightforward, dive onto a planet.

    With the coolest loading screen ever.

    After which you are presented with your objective, which can range from collecting geological samples, destroying enemy supply lines, to the most important task of them all: raising the flag of Super Earth to bring democracy to all.

    One of the most potent tools in the Helldiver arsenal are stratagems, powerful pieces of equipment that are activated by inputting the correct arrow code. These include but are not limited to:

    • Orbital barrages
    • Vehicles and mech suits
    • Jet fighters carrying ordnance 
    • Defensive turrets and sentries

    After completing your objective, it is time to go to the extraction point, with it taking some time for the shuttle to reach you – this is where shit will really hit the fan, especially on harder difficulties.

    Enemies will lay siege to your extraction with relentless fury, calling in more reinforcements as time goes on, making you rely on all the stratagems at your disposal to get you out of there alive. These moments are where a lot of Helldivers get their most intense stories, and it is no surprise to see why.

    Upon returning to your ship, you get your experience points and any currency collected which can be used to unlock new stratagems, upgrade your ship to access potent passive buffs, or spend on the “Warbond” system, a set of premium, non-expiring, battlepass-style collections of equipment and customisation options.

    That said, Helldivers 2 does not mandate the spending of additional money on top of the price of access. The premium currency of Super Credits is able to be earned entirely in game through missions, so whilst it will be a bit grindy premium content is accessible without spending more money.

    Additionally, upon reaching Level 10, you gain access to weapon customisation. A recently added feature as part of the game’s massive “Heart of Democracy” update that allows players to change how their favourite weapon handles via changing the scope, muzzle, or even the magazine size.

    Whilst this is a very cool feature, there is one major issue currently in-game at time of writing: when going to customise your weapon’s pattern, it is entirely possible for the game to crash to desktop, which leads into one of my main criticisms of Helldivers 2 – it is a technical debt nightmare sometimes.

    For context, the game is built on Autodesk Stingray, an engine that had support discontinued for it in 2018. This means that Helldivers 2 is working on very outdated tech, which can lead to a lot of bugs, crashes, and performance issues depending on your hardware. Quite often bugs that have been quashed in previous updates will reappear at random, sometimes with disastrous consequences.

    It can be a reason not to buy the game, but personally coming from a QA background I recognise how hard it must be to keep a game of this scale working on a regular basis, so whilst I criticise, I can not in good conscious condemn the team knowing full well the patches I have suffered through.

    And with everything the game has accomplished with real, permanent changes to its world as part of the ongoing storyline, I am more than happy to accept some game-breaking bugs along the way.

    I said I wanted to talk about something that excites me, and nearly two whole pages of content before adding in images is definitely that. Thank you for reading today. I hope you can have a relaxing weekend wherever you are. Take it easy, it has been a long week for some and you deserve some time to unplug.

    Helldivers 2 is currently available on PS5 and Steam, with it coming to Xbox Series platforms August 26th.