Tag: Kojima

  • Redundancy Review: Day 334-336, “Mission Statement”

    Redundancy Review: Day 334-336, “Mission Statement”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning C-Suites and executives, welcome to Day 334-336 of Rosalia Rambles Redundancy Review.

    Going to be another career focused ramble today, though one that hopefully ends off with a more positive message around my own work than anything else. 

    It feels easy to create career-focused articles right now because of how much is going on in my head surrounding my current career. Whilst there is a prevailing desire to leave behind startup culture with a greater motive of leaving the tech industry entirely, I cannot deny that the prospect of transitioning away from a five year career feels somewhat daunting – especially when that entire time has been spent within the corporate yoke.

    The problem in my mind is that I am far too good at existing in a system that I do not want to be a part of. This especially hits home when I reflect upon my own self and how people such as myself often struggle to meld within these spaces whilst maintaining the expectations of others.

    Or to drop the formal business speak: how the fuck has my trans and neurodivergent arse survived in this world for so long?

    In all honesty, the answer is most definitely privilege, in that my career thus far has been surrounded by people who either understood where I was coming from – my line manager’s last message to me at Codemasters was “I hope you become the person you want to be” – or had a natural curiosity about my situation and wanted to learn more from the source rather than making assumptions based on whatever the media is saying.

    Side note, if on the off chance you are somehow reading this: I am definitely the person I want to be Pete, and I hope the crazy world of EA has not swept you up too hard like it has done to so many of my other colleagues.

    People understood that my brain was likely going to cannibalise itself every so often, and when I brought up my concerns to the people responsible for managing me the response was usually:

    “Wow, that sucks. You’re still doing good work though so try not to stress too much.”

    Which does track. I will have moments where everything sucks and my mind is eating itself alive, but I still try to deliver. I guess allowing myself to have schedule slippages on the Redundancy Review now is a sign that I am being a bit kinder in terms of how I treat my work…

    …not a massive fan of the wording there, which is strange to say cause I wrote it, but I am not “allowing myself” to have breaks. The Redundancy Review is a reflection of who I am as a person, breaks in the schedule of the so-called “daily series” reflect how I am feeling in the current situation I find myself in, having lost two jobs within the span of a year.

    This leads nicely into what the title is about. One of the main things you come across when applying to corporate jobs is when you start doing your research on the company you want to join, which invariably leads you to a “mission statement” or “core values” page.

    Borrowed from my old haunt of EA

    They usually are one word titles followed by a brief summation of what it means to the company, and it is one of the easiest wins you can find in a job application or interview by being able to quote a company’s values back at them as it shows you took the time to learn about the foundation of the company.

    Considering I want to work on this site as a proper artist in the wake of this latest layoff, whilst simultaneously showing that even though I have made a public declaration to leave the industry, I still have the wherewithal to reinsert myself back into the corporate if needed: I am going to write a mission statement for Rosalia Rambles today.

    Rosalia Rambles is the personal brainchild of one Rosalia Butler, an introverted and slightly neurotic writer from the UK. Her headline series is the “Redundancy Review”, an (almost) daily series which covers her adventures navigating joblessness whilst also providing an outlet for her to gush about nerdy things. In addition to this, she is a passionate fiction writer with the ability to adapt to any genre and an underlying talent to try to make any piece of fiction trans allegory. 

    Going forward, she wishes to adopt the following values into her work:

    Humanity – The focus of the Redundancy Review is the human behind the screen. This means there will be no Generative Artificial Intelligence content hosted on this website, as to do so would be to sacrifice the integrity of the site as a whole. 

    Expression – Art is a reflection of the soul. Whilst there will be nuances in how certain topics are presented to maintain professionalism, ultimately this site is meant to be an expression of my true self. This means a decent amount of swearing, an unabashed joy in how I present myself as a trans woman, and very few filtered thoughts unless the situation calls for calm.

    Messiness – Humans are messy creatures, and any articles or stories will reflect that messiness by presenting an unfiltered view into the soul of an artist. I will make mistakes, I will not filter feelings, and I certainly will forget to correctly place images in the future. Mistakes are what remind us we are human: we make them, we fix them, we learn from them.

    Kindness – To borrow the guiding principle from my mentor: “Everyone shits. And how we deal with that is how we move forward as people.” I shit, the people behind topics I review shit, everyone shits. What matters is how we navigate the fact that everyone shits, with the overriding value of kindness above all else.

    Legacy – “Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies… what we’ve seen, heard, felt… anger, joy and sorrow… these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with.” 

    …yeah that last is ripped verbatim from the ending of Metal Gear Solid 2, but considering I am a card-carrying member of the Cult of Kojima, I have no shame in applying some of his fantastic writing skills to my own work.

    In a sillier world I would add “VTubers” as a core value, but that is what we have VTuesday for.

    Raora Panthera falls into the same category as Nerissa Ravencroft to me, in that a new generation of Hololive talent debuts and there will be one or two members I am instinctively drawn to, but the remaining members end up standing out to me in their own ways.

    Specifically, what drew me in with Raora was twofold:

    • Her amazing Youtube shorts that either played around with her lore as a member of Justice, or just her explaining how to make various Italian dishes
    • Her streams of Monster Hunter World, which became frequent background noise during my work hours whenever she streamed it

    The latter in particular was very good at making me a fan, as I gelled with her personality very easily and I became familiar with her more nerdy side over time.

    Today’s review is about her second original song, “Draw.”, and I think it is a good example of being able to engage with art even if you do not fully understand it.

    Case in point, this song is in majority Japanese with no English subtitles available, and only a few English lyrics to go off to try to discern the meaning.

    Despite that, I consider this a beautiful piece of art about the nature of creation, and how art that comes from the soul is made with the purest colours.

    “All the pieces I picked up
    Unraveled within my own chest
    “It’s okay,” I whisper softly
    Saying it back to myself

    To me, this English verse refers to the nature of an artist drawing inspiration from the world around them and using their heart and instinct to make sense of it all, reassuring yourself that art created from your own external stimuli is valid, especially if you use it to help you process the things you see.

    All the colors I held back
    Start to gather in the hush
    “It’s all right,” the first light tells me
    Sending warmth into my heart

    This verse refers to the artistic side struggling to express itself in the way it wants to. Colours in art can mean multiple different things, and can bring about many different interpretations, and it is good to let those colours out as an expression of yourself, letting whatever artistic muses you may have influence what you put down on your medium of choice.

    The main English verse though is what made this song speak to me:

    Draw it slow, draw it true.

    Art is an inherently slow process. It can take months, sometimes years, even decades for a work to reach its true completion, what matters is that the end result is true to the mind behind the work. Speed does not matter when creating works of art that reflect the nature of the soul, the key factor is that the end result rings true to the soul of the artist.

    The effort you put forth to anything transcends yourself, for there is no futility even in death

    Monty Oum

    Outside of the lyrics, the music video itself is gorgeous, reflecting what it means to be an artist with delightful visual references to programs, tools, and silly little doodles present throughout as well.

    I love the medium of VTubing, especially as VTubers from across the spectrum of corporate to indie all put in immense effort to their creative contributions to the world. I often use the phrase “digital puppetry” to describe VTubers to people who might not be familiar with the topic, but the medium itself goes far beyond such simplistic terms, as every VTuber is an artist in their own right, no matter what area of expertise they specialise in.

    A perfect blend of corporate speak and talking about the nature of being an artist, all the while affirming what I consider to be the “mission statement” of the Redundancy Review – this might be one of my best works yet.

    Thank you for reading today’s edition. Wherever you are, I hope the week is treating you well so far. The world continues to turn even if our bodies are catching up to that fact, and whatever we do this week, we can smash it.

  • Redundancy Review: Day 16, “Blaze of Glory”

    Redundancy Review: Day 16, “Blaze of Glory”

    (for context on what this series is, please see my Day 1 post here: https://rosaliarambles.wordpress.com/2025/06/11/redundancy-review-day-1-a-new-beginning/)

    Good morning robots and androids, welcome to Day 16 of Rosalia Rambles Redundancy Review.

    I am extremely tired this morning, primarily because of guest-starring in a friend’s D&D game last night. He had included a former character of mine as backup for the party and initially wanted me to weigh in on what they had been up to in the proceeding time.

    Discussions took form, eventually leading to me inquiring if he would be okay with me dropping in to reprise my role. I had retired from doing evening D&D games a long time ago, wanting to spend more time with my partner who I was long distance with at the time and just not having the social energy to keep a game going into the late hours of the night.

    Was reprising the character fun? Extremely.

    Blaze is my main character who is not like me in some way, shape, or form. They are an unhinged bucket of bolts whose main motive in helping the party was to take advantage of the situation to incite a war between two factions in this world, and why?

    “It’d be really funny to see!”

    Especially given the events going on in my life right now, playing a character who is completely off the wall insane was a lot of fun, more so when it came to improvising his motives and talking about collateral.

    Am I still not capable of evening D&D games? Oh yes.

    I have started writing this review later than I usually do because of how long it took me to even begin shaking the sleep off to get my laptop out and start writing – even on nights where I have gamed longer than I intended to I do not wake up like this, and it is definitely a social energy problem on my side.

    One I am not… entirely hankering to fix, if just because “unable to socialise long past 9pm” is not really a priority issue for myself right now.

    What is priority is the fact I have now received my unpaid wages for my time at my old company after shit hit the fan, which means today will be spent budgeting on various different topics, including:

    • What to contribute to the bills account to keep myself afloat for a while
    • Investing in some things around the flat to make summer easier and bring the place more to completion
    • Putting money into savings to help pay for VExpo (vtuber convention) later this year
    • Potentially going to a restaurant and having an actual date night out with my partner

    I am still due money as well, in the form of statutory redundancy payments and whatever I can get from my lack of notice pay, but what I have got has gone a decent way to making me whole again – especially as the job search has hit a demoralising point.

    Returning to full time work is somehow existing as a superposition in my mind right now. I am craving the return to routine enforced by someone else, but also enjoying the recovery that comes from not being in that situation anymore. Whilst the lack of a routine is definitely affecting me, there is also a certain amount of peace I am feeling from existing in my own rhythm once more.

    Would I appreciate being back in full time work? Yes, especially as it gives me the resources to pursue the lifestyle I enjoy, but am I also considering what other paths might exist for me? Definitely.

    If you would like to consider helping me explore one of these paths, please get in touch about hiring me for your projects. The life of a freelancer might not be one I have had a taste of yet, but the idea of jumping from client to client, project to project has an odd appeal to me right now. I would love to work for whoever is reading this!

    So, one of the things I did after getting the news of my redundancy was start a game I had in my Steam library for the longest time after getting it in a Humble Choice bundle.

    Yeah… I have been playing it a bit too much lately, but I did finish the story yesterday so I feel I can convey some thoughts at least, at least in a somewhat short form.

    The core gameplay loop of Death Stranding is delivering packages. Playing as Sam Porter Bridges (portrayed by Norman Reedus), you go all throughout a post-apocalyptic America to deliver all sorts of goods to a colourful cast of characters. 

    Several hazards present themselves during these journeys, in the form of supernatural “Beached Things” (BTs), MULE and terrorist encampments looking to take your cargo or life respectively, and the ever-present threat of “Timefall” – rain that induces accelerating aging upon whatever it touches, which includes corroding your cargo’s protective containers.

    You do not have to do your job entirely on the ground though, as the game provides several tools for making your life easier. Various structures can be constructed, ranging from humble ladders that can help you traverse rock and river, to giving you the ability to make a zip-line network later in the game, allowing you to complete deliveries door-to-door without encountering any threats whatsoever.

    Your hands are not the only ones that can build structures though, as the unique selling point of Death Stranding is the integrated online aspect of the game. Whilst it is a singleplayer game and can be played offline; the game becomes significantly more populated when playing online, as the structures that others have built can appear in your world, helping you out when you might need it most.

    Hideo Kojima is both the game director and sole writer of Death Stranding, the latter of which I was extremely excited for going into the game. Metal Gear Solid is one of my favourite video game series for its impactful writing, so I was excited to see what Kojima could cook up when fully in control.

    The core theme of the game is “connection”, going through a broken continent to connect cities, distribution centres, and shelters into the “chiral network”, hoping to make a new America in the form of the United Cities of America (UCA). Every character you meet is extremely well written, with frequent twists and turns in what you learn about them, never leaving you bored in terms of story content.

    That said, I definitely did have some issues with the pacing of the story, and not just because I am a glutton for side content in this game. Specifically from the end of Episode 8 onwards, the game accelerates in such a way that completely shifts the gameplay loop out of sync with what you were doing before.

    Whilst it is still possible to do deliveries, and there are one or two required story deliveries still, the game shifts focus into action-mode, with greater dangers appearing as you head back east to the starting zone. These make it difficult to do “standard orders”, which are the bulk of the game’s side content, as the routes become fraught with danger and the Timefall is near constant.

    Despite the pacing being an issue, I actually have no issues with the actual story content of the last act of the game. Almost all narrative threads have a payoff, even ones set up as far back as the game’s prologue will yield results, and those that do not are still satisfying enough that you are left wanting more in a good way. Even with the rapid pace of episodes in the endgame, there were still plenty of moments that left me shouting “WHAT?!” at my TV.

    My playtime to go through the game landed me at just over 69 hours (nice). This included doing lots of side content between episodes but every minute of playtime was worth it for me – I recommend playing Death Stranding without hesitation. For people who enjoy great stories, and for those who just want a game to enter zen mode with, there is something for everyone.

    I am not done talking about the game either, as there are several things I still want to write about it, but hopefully this short review gives enough information on the game to make you consider purchasing it.

    Thank you for reading today, writing these Redundancy Reviews honestly keeps me going in a way that is extremely beneficial to my psyche, and with the small audience I am cultivating right now, I am very happy with the direction of my website.

    Death Stranding Director’s Cut is available on PS4, PS5, Xbox Series, and Steam, with the Steam store page here: https://store.steampowered.com/app/1850570/DEATH_STRANDING_DIRECTORS_CUT/