Tag: Racing

  • Redundancy Review: Day 118, “Career Uncertainty, Part 1”

    Redundancy Review: Day 118, “Career Uncertainty, Part 1”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning diviners and cartographers, welcome to Day 118 of Rosalia Rambles Redundancy Review.

    Things seem to be returning to normal for me now, I still live the busy life of a SaaS QA professional, but I do not feel the same amount of pressure as I was experiencing last week. 

    It is in this moment though, over four months gone since my initial redundancy and as the five-year milestone of my quality assurance career comes ever closer, that I find myself reflecting on where I am along with where I might want to go.

    I have been trying to write a “living CV” page on this website, though I keep putting it off in favour of other things, so now I feel it is a good time to start off writing a career retrospective along with talking about the moments of uncertainty that have come along the way.

    My career as a Quality Assurance professional started in March 2021, where I joined Codemasters Software Company as a QA Technician. I joined in the Xbox Functional QA team for F1 2021.

    Look, there I am in the credits!

    Honestly, even though it is over four years gone now, and the game is not even available to purchase on Steam anymore which really sucks cause I would love to revisit it for a review, I still hold an immense amount of pride for my first credited video game release – especially when I consider the amount of effort I put into that release.

    Codemasters was my first job ever, so I tried to push myself above and beyond to show what I was capable of. This inevitably led to me getting noticed by the higher ups, not only for my sheer amount of bugs being logged, but for the sheer tenacity I had when it came to throwing myself into test sheets.

    This led to me getting the opportunity to go into the Southam office for a week to try my hand at some audio testing in the, quite frankly beautiful, surround sound room at the recently refurbished QA building. Getting hands on with more specialised testing really left a lasting impact on me, especially as I got the chance to do this only one month into my job.

    Fun fact: this is actually the only time I have worked in an office/in-person setting, the rest of my career has been entirely remote, as I changed roles right as offices were beginning to open up again.

    After that, I continued grinding on. Helping out where needed with requests from my lovely & sweary platform lead (I call him that affectionately, we bonded over colourful language from time to time), continuing to plug away at my test sheets, and maintained the push towards the ever-approaching release date.

    As that time came closer, overtime became available to help push things over the line. Unlike other game development companies which might make crunch time mandatory; Codemasters was on an entirely voluntary basis, with you nominating yourself for certain days to work and it being up to the lead QA’s discretion on who would make it in.

    Now, as I have mentioned I was eager to prove myself and get stuck in.

    Perhaps too eager.

    So I put my name down for every available overtime day between the start of the final push all the way up to the day of the final Build Verification Test (BVT) being sent off to Xbox in order to get the discs manufactured.

    Nineteen days.

    Nineteen days in a row.

    Admittedly, the pay was good. We got time-and-a-half for any Saturday or Sunday work, and considering late May bank holiday fell during this time too that paid double-time – this led to me having enough to buy myself a proper gaming PC once the stressful period was over.

    That said… never again. Never again do I want to work to that same degree because I was thoroughly destroyed by the end of it all. 

    When the eighteenth day came around I vividly remember barely being lucid at my desk. I remember going into work, sitting at my desk, and around eight hours later I logged off before heading straight into bed before day nineteen started with a final rush to do a BVT.

    It was a hard push, and it definitely taught me one of my many lessons about listening to my body.

    Release came and went, but even as the needs of the team shifted with post-launch content on the horizon along with people being migrated across to other projects, my role mostly stayed the same, plugging away happily at my tasks.

    During this time period, a Senior QA Technician role came up within the company, and despite being relatively green I was encouraged to apply by the QA lead and my platform lead. I did land an interview as well where I was complimented for how I handled myself, but ultimately they wanted someone with more experience who could more reasonably step into a platform lead kind of role.

    However, once again, my tenacity and drive did not go unnoticed. Soon after this I was brought into a call with two other stellar QAs from the Playstation and PC team to be told we were going to be made “second-in-commands” for our respective teams, essentially being groomed for management type roles in the near future.

    This meant I was taking on more responsibility, though, given the fact our team sizes had shrunk massively due to projects elsewhere in the company, the team I managed to start off with was ultimately very small. Nevertheless, I was given my first exposure to what it took to organise a QA effort within a large-scale project.

    Though, it was not long though until new hires started rolling in to begin work on F1 22 (EA had decided to drop the “20” part of the name to bring it in line with their other sports franchises) that I got a chance to start guiding and mentoring fresh QAs… which did lead to a funny story.

    It was the week before the Christmas shutdown started, both the QA lead and my platform lead had used some annual leave to add some extra time to a well-deserved break – this left me the de facto “leader” of the Xbox team in their absence.

    One day, one of the newer QAs came to me with a question relating to specific Xbox console guidelines. I was unsure of what he was asking, so I said to give me a minute whilst I went to my platform lead…

    …oh wait, platform lead is not in. That is fine I will just go to the QA lead…

    …no he is not in either…

    …shit…

    …I am the one in charge, I need to get him an answer.

    I hastily searched through the very helpful glossary of Xbox terminology I had been provided at the start of my job to get him an answer, letting them log the bug report correctly and carry on with their day unimpeded.

    F1 22 started on schedule, and whilst I was still required to get F1 2021 over the line in terms of the final bits of post-release content – primarily battle pass stuff – I was still hard at work making my mark on the new project too, hoping to maintain my crown as Rosalia, Queen of the Bug Leaderboard.

    But… I was also wanting for more. First of all I wanted more money, as for all the above and beyond what I was doing it was still minimum wage for the time, but also I wanted a new challenge. Initially I did try branching out into writing roles once more but also kept applying to QA roles as well.

    I interviewed for Immerse, and shortly after I moved into my new flat early in 2022, I got the job offer from them which started my now nearly four year long stint in the SaaS XR industry.

    Although, I needed to tell the people at Codemasters that I would not be continuing my employment with them. Due to the nature of my role, a full-time contract which was periodically renewed, all I really needed to do was give notice that I did not intend to pursue a renewed contract with the company.

    What I did do though was call both the QA lead (who was my manager) and my platform lead. During the call with the former he knew it was coming due to being put down as a reference for one of my applications, but he understood that someone of my skills wanted to try out different environments.

    My platform lead had a very different initial reaction:

    “Who’s upset you? Tell me and I’ll thump them for you!”

    He was a very bombastic character, and even through those jokey moments he understood why I was leaving, wishing me the best.

    I left Codemasters end of March 2022, a week later I would start working at Immerse which began a chapter that has defined, and continues to define, my current adult life. But that story is for another time.

    Still got my name in the credits for F1 22 though.

    So, what does this all have to do with uncertainty?

    Because at every key story moment, from starting out to overtime, the senior QA interview to being the second-in-command, to even deciding to take the plunge to leave: I was uncertain.

    The title is a dual-meaning. I currently experience uncertainty about where I want my career to go in the wake of drastic changes within the last four months, but simultaneously, I have made my career in spite of uncertainty. 

    Even when presented with opportunities where I was never fully sure how they would go, I always said yes.

    When I was unsure on what I should be doing, my head was still down and I still moved forward.

    I am a career uncertain, and whilst I do not know what direction I may take next, I do know that my tenacious & enthusiastic spirit will come along with it.

    Maybe next time I will tell the story about how that spirit persists even when the flesh is spongy, bruised, and extremely tired.

    So many stories to tell, guess that is as good a reason as any to keep writing them down. To be honest the above does not even begin to cover everything I experienced at Codemasters that stuck with me, so even more reason to keep writing.

    But even though I have written damn near 1800 words, I still think I should get a review subject in here somehow.

    Yeah, let us go for the random object I had to hand – not like it is an uncommon theme on the Redundancy Review.

    Well, not entirely random, as when it comes to buying drinks there is one specific reason that comes to my mind whenever I need to buy apple juice.

    Last week was extremely stressful for me, balancing work, periods, and trying to stay generally healthy. Unfortunately for me, one thing always happens when I am placed under large amounts of stress: my stomach starts getting fucked up.

    One thing I have always found helpful in mitigating that is apple juice, especially a more “wholesome” brand like this Cawston Press carton where it is more likely to pure juice rather than from concentrate, it helps put my stomach at rest in a way that ginger or turmeric based products often struggle to.

    This carton specifically cost me £3.95 from a local and small greengrocer that I love going to for its wide variety of more off-brand products than you would find in a supermarket, plus shopping local is always the best route to take where possible. Admittedly it is definitely a steeper price that what you would pay elsewhere, but supporting local can be like that sometimes.

    Anyway, that will do it for today, it has still been surprisingly stressful even though I have managed to find the time to write today. Thank you for reading today’s edition of the Redundancy Review, wherever you are I hope the Monday blues are not hitting you too hard, and that the week ahead looks clear for you.