Tag: Space Marine 2

  • Redundancy Review: Day 477, “Flying ahead”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning multiroles and jammers, welcome to Day 477 of Rosalia Rambles Redundancy Review.

    I am writing earlier today at least, it being 9:06pm in the UK currently as I set out to write today, but the situation is still much the same as yesterday, though with less hours played today than yesterday – which is entirely down to one mission being the spawn of Satan itself taking me almost a solid two hours worth of attempts. This included trialling out different strategies, doing a downright precarious search on Youtube to see if I was missing any tricks, sorting out dinner entirely to calm my nerves, beating the boss enemies only to have discovered I glitched the game cause I killed it at the checkpoint mark, and finally, finishing the mission.

    After that utter slog fest, I played for a couple more missions which involved me reaching some insane twists in the story before stopping for the night, and whilst every part of me is screaming at me to play more, I know I should do some writing work for the day so as to not be completely unproductive during this period.

    It will mainly be a ramble about looking ahead to the future today, not sure how long it will be, but it ties into the “review” segment of the day nicely.

    The nights are getting darker, which comes as a double-edged sword for myself because I love the fact it gets darker earlier in winter even as the lack of sunlight plays havoc with my Seasonal Affective Disorder, and whilst it does not really apply this year, I do hold an appreciation for the slow down on activities as the year draws closer to an end.

    Things will not really slow down for me though, as I will still be shooting off applications even as hiring teams go on Christmas parties and breaks. The end of the year can be a gamble on what will be posted, either stopping completely as no one wants to hire in the November/December months, or scrambling for new staff as budget needs to be spent before a certain point. I will keep myself as optimistic as can be, but I know there will likely be difficulties ahead.

    I still hold out hope for a better future though, and whilst I remain actively aware of a time limit on my current savings, I know that keeping myself on the right path will yield fruit.

    And I do this all because even in my darkest moments, when the way ahead looks bleak, I try to think about the future I will have with my partner, and all the things we still want to experience. Be it video games, in-person events, or simply being able to continue spending time together, I want to have a future with him no matter what.

    I… ran out of steam much faster than I anticipated for this one, but I think I have said what I wanted to say in a concise manner for once, so, I am going to move on to the Warhammer Wednesday review segment, which because I still have not had the drive to do anything with my models yet, will be talking once more about Space Marine 2, my main way of engaging with the medium as a whole.

    Specifically, their roadmap for their third year of free content drops and paid cosmetic DLC.

    In an age where meaningful new content is gated behind paywalls, it is appreciated seeing Saber Interaction (for all their faults) put effort into making Space Marine 2 a fleshed-out product that has kept me surprisingly engaged, especially now that I have a regular full group of people to play with.

    Coming tomorrow is a patch adding in a twist on the regular siege mode, instead focusing on playing Chaos Space Marines against Tyranids and the forces of the Imperium. I am a little annoyed that the cosmetics for this mode continue to be locked behind progression in the PvP area of the game, though that is more of a personal gripe than anything else because I really do not want to commit the time into getting good at PvP when I have so much else to play and do.

    There is also the “Crucible System”, which to quote the Community Update itself:

    “Challenge yourself with the new Crucible mode to earn Crucible XP and unlock the Lamenters armour set. Talk to the Chapter Chaplain in the Battle Barge to pick your Penances. Penances are personal debuffs that are designed to offer a tougher challenge to end game players.”

    Admittedly, this is not really something that interests me. My group has not even managed to reliably tackle missions on the higher end of difficulty, with one mission in particular being a struggle even on lower difficulties, so adding in even more challenge is probably not the direction we will be going. That said, having more options for end-game players to challenge themselves is always something I will celebrate being included – even if I am not really fond of them myself.

    We also have the rework of the Tactical Marine class, alongside a bevy of reworks coming throughout the next year to other classes and systems in the game… none of which affect my preferred class of Assault Marine, meaning I am perfect in every way and can continue to be death from above with a variety of pistols and axes.

    The main headline from the upcoming roadmap is the addition of the Apothecary class, traditionally a more medically inclined marine that will wield the signature weapon of the “Absolver Bolt Pistol”, presumably alongside the “Narthecium” for healing, buffs, and anything else the class may entail. This was quite a surprise, as a lot of the mutterings in the community at large were anticipating this class to be the Judiciar instead, being the precursor to a Chaplain in the updated lore. I will not complain about extra support options though.

    In terms of the cosmetic DLC packs, whilst the Space Wolves Champion Pack for the Bulwark class looks interesting as someone who absolutely loves the aesthetic of the Wolves, not much is catching my eye to actually invest my limited funds into the next season pass. I know I saw a fair bit of chatter about the Crimson Fists actually getting represented in game, albeit after several successor chapters had the spotlight before them.

    Y’know it is kind of weird in hindsight to talk about the roadmap and have most of my thoughts be “this is nice but a lot of it is not really for me”, though I guess my appreciation is still in having this much new content being available freely. New missions, classes, and equipment that can be bought with earnable in-game currency shows how serious the studio is taking this, and with Space Marine 3 still being another two or three years away, I doubt they will drop support for a while yet.

    My group and I will continue to play all the same, as the loop of the Operations and Siege modes scratch an itch inside my brain that craves violence in the form of heavily armoured super soldiers…

    …that and it is really easy to cop out on Warhammer Wednesday content by writing about the game, though I really should return to my models soon, especially if the job search does not yield fruit soon.

    My brain really has been broken by playing so much Ace Combat 8: Wings of Theve (the bit of spelling out the game title will continue until I get my review out there), which has put a damper on my writing work. Still, I appreciate you reading today’s edition of the Redundancy Review. Wherever you are, I hope you are able to engage in your own hobbies, whatever they may be. The state of the world right now makes it hard for people to find the time or the funds, but I sincerely wish you are able to find either for whatever makes you happy.

  • Redundancy Review: Day 463, “Last day before departure”

    Redundancy Review: Day 463, “Last day before departure”

    (for context on what this series is, please see my Day 1 post here: Redundancy Review: Day 1, “A New Beginning” – Rosalia Rambles)

    Good morning worrywarts and fussbudgets, welcome to Day 463 of Rosalia Rambles Redundancy Review.

    Small tangent I had to do a fair chunk of research on whether or not “fussbudget” was a real word, because I was not trusting the AI overview on Google when it came to finding out synonyms for “anxious person” which took me down a rabbit hole of finding out the word is used frequently to describe Lucy in old Peanuts strips, and the word itself has apparent origins in someone being fussy over trifles according to Merriam Webster.

    There is your word fact for the day, courtesy of me trying to find words to describe an anxious person because that very much describes me right now getting ready to go to Vexpo tomorrow. Each year I resolve that I am going to go to more events like this, which usually ends up in me watching from the sidelines because I do not fancy the travel and accommodation to somewhere like London whilst Vexpo carries the benefit of being a direct train away from me, although a hotel is still required considering the activities I partake in usually finish right as the last train is getting ready to leave, and I do not exactly feel like sprinting to the station after having just attended a concert.

    Speaking of, I currently have an absurd number of concerts I aim to attend, five in total across four days. Live music is one thing I absolutely miss from my pre-COVID adventure era, though whether or not I actually commit to all five will be a different story. Considering I was able to pass on my premium concert tickets last year due to stomper-boot related discomfort, I am sure I would be able to do the same again… though considering both Matara Kan and Densetsu.exe are part of the premium concert this year, I really do not want to miss it.

    I think the thing that is making me the most nervous is the notion of talking to people. Probably because it is people I follow online whilst being someone who does not really use social media to interact with people and primarily appreciates the content they put out, it is going to be hard for me to start any interactions – though I do have my partner to help out with that in some instances.

    I want to try take more photos with people, and remember to get people’s handles this year because I took so many photos last year where they either went uncredited or I had to go do a Discord/Twitter deep dive to try connect names to handles to outfits.

    My aim for this weekend is to forget about my problems, treat it like I would a normal weekend before my life got completely upended by the redundancy last year and the layoff this year. Cheers for my oshis at the top of my lungs, hang out with awesome people, and disconnect from everything to temporarily live in a magical wonderland.

    No worrying about job applications, even though I know the financial toll of this weekend is probably going to be somewhat regrettable. No worrying about my writing work, even as I create memories that I will want to record here. No worrying about what the future might bring, because I aim to live solely in the wonderful moments I want to experience.

    I want to live like I used to, and this is my perfect opportunity to do so.

    But, I still have a schedule to keep for the time being, and it is time for another Warhammer Wednesday post – this time featuring my partner and my friend Aaron.

    The three of us have taken to doing Space Marine 2 sessions on a somewhat regular basis, aiming for it to coincide with Warhammer Wednesday by playing on Wednesday, but due to another friend’s schedule shifting and me needing to reschedule my Thursday game night, we have been playing in somewhat adhoc sessions, hence why we had a Traitor Tuesday session last night.

    We did a fairly difficult operation as a warm up which we promptly ate shit on before moving to the actual focus of the evening: Siege Mode.

    Siege Mode is Space Marine 2’s standard horde mode, added as part of post-release content in June last year. The structure is simple, fight waves of either Tyranid or Chaos forces in sets of five, with each wave adding in more extreme threats as time goes on and each fifth wave bringing a massive boss fight in to cap off the set. 

    Each set of five waves starts off with you being able to receive a “Blessing”, which is a choice of three unique perks that aim to help you in your run. Outside of the ones pictured above there is also:

    • Passive health regeneration
    • Melee damage increasing with each consecutive attack
    • Unique ability recharge times decrease
    • Higher threat level enemies take increased damage

    To name a few of the more entertaining ones. Additionally, in the “Hard” version of siege there is a mechanic called “Atonements”, modifiers that last for a period of five waves and are replaced with each new set of five waves. These can include dodging causing you to take damage unless it is a perfect dodge, bringing down fog of war to minimise visibility to within thirty metres, and either making it so staying close together or moving too far apart cause armour regeneration to be disabled. For now, considering we struggled to make it through twenty waves, we stick with the normal siege.

    Throughout the siege, you are able to earn requisition points by completing combat challenges or side objectives or by having a Tech-Priest on the field which will act as a source of requisition points for five minutes – provided it stays protected. These requisition points can be spent on a multitude of helpful resources to assist you in this unrelenting battle.

    Various pieces of consumable equipment such as grenades, stimms, or ammo reserves form the top row. The second row allows you to summon a Space Marine to reinforce your character for five minutes which adds additional firepower and a specific buff depending on what class you selected. Third row is Imperial Guard reinforcements, scaling up how many Guardsmen accompany you in battle alongside the option to bring in a commissar which will continually reinforce fallen Guardsmen and provide a buff to their attack strength. In the fourth row you can reinforce the area this requisition terminal is in, adding one or two Tarantula sentry turrets, mines, explosive barrels, or the aforementioned Tech-Priest.

    The final row is one all players can contribute towards. 1250 requisition points allows you to summon Valtus, a Redemptor-pattern Dreadnought who will aid you for five minutes similarly to a Space Marine reinforcement… except way more powerful, packing way more heat, and able to demolish whatever even the hardest waves have to offer. Valtus absolutely saved our asses in both wave 15 and wave 20 and we would have likely needed him to make it through wave 25.

    Siege mode is tough, even with three players who I would like to call somewhat experienced with the game and its mechanics. Special mention goes to any of the bosses that can spawn when Chaos forces are in play, with the beguiling Terminator Sorcerer an absolute nightmare to hit at either ranged or melee distance and the Mutalith Vortex Beast being a bullet sponge of unrivalled proportions that has absolutely unrelenting attacks and no clear weak spots for my partner as a sniper to take out.

    On the flipside, it is actually the second-highest level of Tyranid threat that we struggle with. Lictors appearing from the shadows to launch devastating ambushes, Raveners bursting out from underground to conduct similarly annoying sneak attacks, and the mobile artillery platform that is the Biovore firing off spore mines and poisonous attacks before running away to a more advantageous position, making it harder for me as an assault unit to keep up with them.

    The highest level threat enemies of the Hive Tyrant, Carnifex, and Neurothrope fall extremely quickly to my partner as a sniper, to the point that when these enemies spawn we rarely feel in danger compared to when other enemies overwhelm us.

    That said, I would not trade the chaos for anything else, as getting the opportunity to spend time with my partner and a close friend of mine is absolutely irreplaceable in my opinion, especially when the mode is an absolutely perfect way to grind levels up, with Aaron going up eight levels in one session, and myself as a higher level character going up four levels.

    Even as schedules change, and we need to find time wherever possible, spending time with those close to me is a vital way of me staying sane as I navigate the challenges of unemployment.

    That will do it for the final Redundancy Review before I head to Vexpo, next time you hear from me will be my megapost recapping my adventure. Thank you for reading today’s edition. Wherever you are, I hope you can stay relaxed and stay positive in the face of adversity.

    Life is worth living.