Good morning munchers and gobblers, welcome to Day 80 of Rosalia Rambles Redundancy Review.
As mentioned at the end of yesterday’s review, my period has descended upon me, a stumble on the path to greatness that estrogen has granted me. God knows I would be too powerful if I could have the benefits of euphoria without some crippling debuff, and so sees fit to bring down my potential.
Which in this case has manifested in a loss of appetite… yeah kind of shitty my body has afflicted the one of the few things I have near limitless passion for: my love of food.
That and writing, cause my brain is fogged up in addition to not feeling like eating.
So my extremely brief “review” is going to be the most recent Warbond from Helldivers 2, the “Obedient Democracy Support Trooper” Legendary Warbond.
For context, Warbonds are one of the ways Helldivers 2 distributes premium content, being similar to a battlepass in having multiple pages that unlock as more items are purchased using an in-game currency called “Medals”, earned by completing missions.
Though that is where the comparison to most battle implementations end, as Helldivers 2 is extremely unique in that the premium currency, known as Super Credits, is entirely farmable in game, found in intervals of 10 or, very rarely, 100 at points of interest around the map during missions. This is unrelated to the main review, I just want to highlight it.
Most Warbonds cost 1000 Super Credits, though the new Legendary Warbond for Halo 3 ODST costs 1500 instead, potentially to help cover licensing fees.
Full disclosure, this is the first Warbond I have actually spent real money on, which was £7.99 for 1000 Super Credits to supplement 500 I already had through game progression.
This is a decision I have no regrets in, especially after actually getting to use the weapons within it. The fact a Halo crossover is present in one of Sony’s headline titles is something I want to support in the industry, and Arrowhead’s implementation of Halo weaponry is incredibly loving and faithful.
Thus far I have only unlocked the assault rifle, and from the few missions I have used it on I am thoroughly in love with how it has been brought over. Rather than aiming down the sights of the weapon when going into first-person mode, like all the other weapons do, the first-person mode for the assault rifle mimics how the view looks in Halo, with the assault rifle off to the right side. A small detail, but a clear indicator of how much the series means to the developers.
Additionally, whilst I have a minor gripe with the shotgun being “light armour penetrating” (the lowest value in the game) considering it is modelled after the Halo shotgun that is supposed to annihilate Flood, from what I see of it on its stats page within the Warbond itself makes me confident it will be powerful nonetheless, having a damage stat far exceeding that of the highest damaging base-game shotgun. I look forward to destroying the enemies of democracy with it.
And again, I have no regrets spending my real money on this. For all the game’s faults and technical deficits, I think Helldivers 2 is a shining beacon in today’s modern game industry – regular free content updates, premium content that can be earned entirely through gameplay, and a beautiful community brought together across all three major platforms. I am proud to support Arrowhead, and I will continue to do so by playing Helldivers 2.
For a brain addled by hormones, I think I did pretty well writing day. Thank you for reading this edition of the Redundancy Review. Wherever you are I hope your weekend is good, and you can find relaxation throughout it.
Good morning wanderers and travellers, welcome to Day 45 of Rosalia Rambles Redundancy Review.
This review comes from the seat of a National Express coach as I head towards Glasgow for the weekend to see my brother, sister-in-law, and nephew for the weekend.
It was something I said I would do once my redundancy money came through, to make an effort to travel up north and spend some time with them since I have not really had a chance to do so after he moved up there.
The issue was trying to find the right weekend, usually being occupied most of the time with one thing or another, but my redundancy initially presented an ideal opportunity to take some time away.
I feel a lot better than I did yesterday, with my therapy session helping a lot in regards to organising my feelings and understanding specifically what they were – in a way, what I am still processing grief from my initial redundancy.
Whilst my contract work is entirely within my remit and an industry I am familiar with; I no longer have the relatedness of my colleagues like I used to, along with a good chunk of the work feeling hollow compared to what I was doing before.
Trying to disconnect myself from the role is helping to some degree, in that I am here to do what my terms stipulate and nothing more, but I do desire to return to something where I can exercise my passion properly.
The idea of becoming a more permanent freelancer did come up during the discussion as well, that once this current contract ends do I feel I would do better throwing myself into companies as a free agent, never staying in one place too long for risk of becoming bored or complacent again.
Part of this weekend is to do some soul searching away from home, using being in an unfamiliar place to do some proper thinking at the same time as not trying to think about work.
How delightfully oxymoronic.
Today’s review is going to be the exact spot I am sitting in, specifically, seat 2A of a National Express coach.
I have a particular soft spot for coach travel over train travel. The former definitely takes a lot longer to reach my destination, but considering the prices of the latter in the UK, the extra time spent is well worth the savings in my opinion.
Seat 2A is a lovely little tip I picked up from a travel blogger shortly after I had returned from a long coach trip last year, advising that reserving this seat provides extra legroom due to the assisted travel seat in front.
Ever since I strive to book this seat. Being around six foot tall usually means my legs can get cramped in standard seats, but with this lovely tip I can stretch my legs out without disturbing whoever is sitting in front.
It is especially good considering the length of my journey today, a lovely eleven and a bit hour stint with a handful of stops in-between. My Steam Deck is charged, my phone is loaded with music, and I got about a litre of coffee.
Let’s rock.
Thank you for reading this shorter travel themed Redundancy Review, I hope you can relax over the weekend and take whatever time you need for yourself to unwind. For me I am going to settle into my seat and absorb myself into my own world.
Good morning senators and representatives, welcome to Day 41 of Rosalia Rambles Redundancy Review.
As your standard left-wing trans girl, I do not have a very high opinion of the UK government (what a topic to start Monday morning am I right?). This dislike comes from a wide variety of factors, some of which might be too heavy to discuss in an easy-reading blog series, but today is going to start with a micro-rant against Universal Credit.
Universal Credit is the main benefit you can claim in the UK when unemployed or going through hardship, it was created with the intent of combining several other benefits in the UK to streamline the system with people not having to process multiple different claims for benefits.
Having been through the system twice myself, once in 2020 after graduating university and from June 2024 onwards as part of a joint claim with my partner which then translated into me dealing with the system in regards to my redundancy…
I cannot stand the fucking process of Universal Credit and the Jobcentre.
Over the last year or so, my partner and I have had to deal with all manner of different crises in claiming. From degrading interviews with people who do not fully understand or care to understand our circumstances, to the system being incredibly obtuse and plagued with IT issues at every turn, this process has been exhausting.
But it would all be worth it, right? You deal with stressful interviews and jumping through constant hoops in exchange for extra money to help with bills, right?
Wrong.
Over the last year, we have received a pittance due to the benefit being means-tested, meaning it reduces as income is made and is deducted based on your savings as well, punishing you for being smart with money and building a nest egg. This tapered off our UC by an insane amount due to my salary and savings at the time, with it going completely to zero once my partner got into work.
That makes sense though, right? We were both in work, so it would make sense that it tapers off to nothing as we were both making enough – and yeah, that is right for the time we were both employed.
But from the moment of my redundancy, Universal Credit and the Jobcentre have not helped me in the fucking slightest. Due to fuckiness with payroll being run in error by the administration company, we got nothing for the month of June, and then with my statutory payments coming through, we have received nothing for July as well.
Again, it makes sense, payments taper off with earnings. What pisses me off here though is that I got no fucking support from the Jobcentre at all outside of two short JSA meetings, which, yes, I was able to demonstrate I was capable of searching for work on my own, I had a fully capable CV that listed all my accomplishments, and I was aware of every website you could search for a job on.
I felt let down all the same, because I had already felt like my world had collapsed inwards with my redundancy, and the near-complete apathy I received from the system pained me even further.
To bring… some semblance of balance to this rant, I know the people who work in the Jobcentre are quite literally doing their jobs. It is not their fault they are trying to navigate an unfair system as well, and whilst I railed against them not caring about circumstances, they have a limited number of time per case – they do not have the bandwidth to learn each one in detail.
Which just exposes the problems in the system more. The people who are there to help others navigate through it do not have the time to know each claimant, to understand their circumstances, and to give them the right guidance they need based on who they are.
And with my contracting role due to pay me for the next assessment period, we are still unlikely to receive anything from UC, but we are still expected to play the games and jump through the hoops.
So, yeah, I am in a bit of a rough mood this morning due to government bullshit, and considering I have to call up HMRC to try to get my self-employment status sorted, my mood is probably not going to improve.
God after that rant I need to talk about something cute and calming or else I am going to burst a damn blood vessel.
I know the perfect thing!
Cinnabunny is a cozy farming & baking game released in February 2025, so a fairly recent addition to my library all things considered. It is very easy to compare it to Stardew Valley in terms of game mechanics:
You grow crops
You use those crops to make things
You can sell those things or gift them to other villagers
You can explore caves and forests to find other collectibles
Except the difference is that every character is a bunny in this game.
As someone who loves bunnies as animals in general and has put in an unreasonable amount of time into playing Stardew across multiple saves, this seemed like the perfect game for me. Whilst I did have some troubles initially getting used to how the camera works in this game, I have found myself thoroughly enjoying it.
Out of the mechanics I have explored so far, this definitely does feel like a simplified version of Stardew Valley in some areas. For example, the mining mechanic is way less in-depth than in Stardew, with you only really having two types of mineral to mine – that being regular salt and pink salt. This makes sense in the context of the game, as why would a bakery bunny need anything beyond that, but it would have been nice to get some extra depth beyond that.
The true depth of the game comes in the baking mechanics, and by extension, the gifting mechanics. At the start of the game you are only able to make flatbread, and unlike Stardew where new machines/tools are unlocked by levelling up your skills, Cinnabunny instead prioritises learning about the other NPCs likes and dislikes to give them “loved gifts”.
Loved gifts will unlock new recipes, bakery equipment, and upgrades to existing equipment with each unique one gifted. Learning what each bunny likes is also a more involved process than in Stardew, as you will be required to give gifts and then read the bunny’s dialogue to understand what flavours, shapes, or baked goods they love. This can then be recorded in your journal to reference at any time in your pursuit of true bunny friendship.
Whilst I wish for more depth in some of the mechanics in this game, it is actually a refreshing change of pace to have something more relaxed compared to Stardew… which sounds weird, let me explain.
As someone who did a Perfection save on Stardew 1.5, I know a lot about the game, perhaps too much. This leads me to know the optimal plays in most new saves, and feeling in a rush to do things properly so I can unlock even more new things to get my farm up to spec.
But with Cinnabunny, there is a certain peace that comes from not knowing anything at all combined with the simpler mechanics. All I need to do is focus on baking things and exploring, it helps me zen a lot more than Stardew does.
Cinnabunny is one of my games installed for my upcoming ten hour coach trip to Glasgow at the end of the week, and I very much look forward to playing it to pass the time.
Thank you for reading this bizarre mix of anti-government ranting and chill game easy reading. I hope the Monday blues are not too harsh for you and you can get through whatever work you need to do easily.
For more information on Cinnabunny, visit its Steam page here: Cinnabunny on Steam
Good morning angels and demons, welcome to Day 34 of Rosalia Rambles Redundancy Review.
This edition comes live from my desk once more, as I slowly wake myself up with coffee, ice water, and waiting for my onboarding meeting to arrive cause I can not really do much without getting set up with everything.
Admittedly I did not sleep well at all last night, initially going to sleep way later than I had planned because of some commotion going on outside my flat last night and having a desire to people watch whatever was going on, but even after I had settled down I ended up waking up midway through the night for seemingly no reason at all.
The residual heat and humidity is not doing me any favours either, as I woke up completely drenched in sweat and feeling generally gross, requiring a quick douse in the shower to feel a bit fresher.
Time will tell how things in this new role turns out for me, I feel a great deal of anxiety and uncertainty about how things will go. My main plan is to go forward for the next two months or so to take me to the convention in September, enjoy myself for a weekend among fellow nerds, and then evaluate where I want to take my life & career.
For now, I stay in my role as a QA techie – one that I am extremely good at mind, but one I still want to try to transition away from.
The review topic for today is going to be about one of my favourite bits of gaming kit in my possession: the Steam Deck.
Initially released in February 2022 with a follow up OLED model in November 2023 a couple days after I received my base model, the Steam Deck is the culmination of Valve’s prior experimentation with both Steam Controllers and Steam Machines. I actually do have a soft spot for the Steam Controller, having bought one on the cheap when they were discontinued and appreciating the haptic feedback it came with.
One of the main selling points of Steam Deck is just how compatible it is with a large portion of Steam libraries due to how SteamOS works, using the compatibility layer Proton to ensure Windows-based games are able to run on the Linux-based OS. That said, Steam Deck is also a beautiful machine for emulation of older hardware through the use of EmuDeck.
For me, the Steam Deck is a boon for my low-energy days when all I want to do is stay in bed but I still want to play games. On days like that even dragging myself to my PC can be difficult so being able to relax with the games I love from the comfort of my bed really made them easier.
Which brings up the question, “But Rosa!” I hear you cry, “You had a Nintendo Switch long before Steam Deck came out! Did that not achieve the same effect?”
And in terms of the original Switch, as I have not had a chance to mess around with Switch 2 yet… it might just be I was primarily exposed to some of the poorly optimised games on the system, being Pokemon, but I often felt it hard to play my Switch on those kind of days, whereas Steam Deck not only ran a lot of games better; it also was where most of my investment was, meaning more options for me.
Additionally on lower spec games such as Balatro, Slay the Spire, or Dorfromantik, I never encounter many issues in terms of battery life with usage only being a concern when playing more intense games such as Monster Hunter World/Rise or EDF6.
My Deck has helped me out through several different points since I got it around two years ago, and considering I have around twenty hours of travel to Glasgow coming up soon, I know it will continue to serve me well.
That does it for today, I am going to continue to wait to be onboarded. Thank you for reading the not so redundant Redundancy Review, I hope you can have a relaxing Monday and do not get too overwhelmed by the stress of returning to work.
For more information on Steam Deck, visit the Steam Store page here: Steam Deck™
Good morning killers and survivors, welcome to Day 30 of Rosalia Rambles Redundancy Review.
One month.
One month since I got made redundant, and felt like my world had collapsed.
One month of writing every day to document my journey through unemployment.
One month of trying to share joy about the things I love.
It has not been easy, to be completely honest. Whilst a love of writing comes naturally to me, keeping on this route does bring some stress and strain to me, which feels weird to say given… every previous review I have written.
Possibly due to self-doubt, I currently find myself sitting here wondering if it is worth it to try to push towards writing professionally, especially as I return to the tech sphere on Monday. I still intend to write the Redundancy Review with no name change, but part of me wonders if I should just keep this a hobby, a passion I share with the world with no hesitation or desire for compensation.
Make it my escape from the world of tech rather than a new career path entirely – I still want to create, I still have plenty of stories to tell, I just do not know how best to… be a writer I guess. For someone who has been writing different pieces for around nine years now (think I got started in 2016 with GeekOut), albeit with very little consistency, you would think the self-doubt would go away.
Regardless, I am going to try to enjoy my time before I return to work. This period of unemployment has let me explore my different hobbies a lot more and make some improvements around the flat, but I am looking forward to having a regular source of income for a short amount of time.
Should be having some social time with friends today as well, which should be fun and give me a bit of time out the house.
Going to skip the call to action today, instead I want to ask for any encouraging words from other writers about getting past self-doubt. Wondering if I am doing good enough just by telling my story.
Time for the review, and considering I 100%ed another game last night I think that makes it a good time to talk about it – especially considering it comes from possibly my favourite franchise of all time.
Ratchet & Clank: Rift Apart is currently the latest entry in the beloved series, releasing in June 2021 for PS5 and later receiving a PC port in July 2023. For those unaware, I really like Ratchet and Clank, having almost every game collected in physical copies and having even written a full retrospective on the trilogy years back. Having skipped out on the PS5 because of being a broke ass bitch, I was excited to give the game a go.
It did not disappoint.
First off, this game is absolutely gorgeous. The characters are well lit, the models are extremely expressive & bouncy, and for the most part the framerate stays at a consistent 60fps even at 4K on my rig. Both Rift Apart and previous iterations of the franchise have been called “playable Pixar movies” with it not being difficult to see why, the art style really lends itself to that whimsical feeling.
The premise of the game is the return of series favourite villain Dr Nefarious stealing a device known as the “Dimensionator” and using it to cause a dimensional cataclysm that sees our titular protagonists thrown into a new world, meeting another Lombax in the form of Rivet.
After getting a certain way into the story, the perspective shifts between the two Lombaxes across different planets, letting Rivet become more familiar with Clank and Ratchet getting a new robot on the scene named Kit to open up and trust others a bit more.
Despite there only being nine planets in the game, one of the smallest amounts next to Into the Nexus, there is plenty of variety across all of them.
Quite a few planets are revisited as part of the story with new areas being unlocked upon return, either due to actions happening in the story or, in the case of the battle arena, new sets of challenges being unlocked – good for making sure players have a reason to return, bad for me because I love the battle arenas and want to do everything in one go.
The core of the Ratchet and Clank franchise are the weapons, with Rift Apart being no exception in producing phenomenal weapons with unique traits across all of them. Rosalia Rambles Ratchet tradition dictates I do a rule-of-three rundown on some of my favourite weapons, so that is what I am going to do.
The Topiary/Toxiary Sprinkler is your typical enemy disabling weapon present in the franchise, giving you a chance to switch to a more powerful weapon to deal unabashed damage, In this instance, it takes the form of a sprinkler that will turn any enemies (even big massive bosses) into decorative topiaries of themselves for a short while. A silly and entertaining take on a standard weapon class.
One of my favourite entirely new weapons is the Ricochet/Wreckochet, a weapon that fires a seeking projectile that will hit an enemy before bouncing off it, hanging in the air and allowing you to press the trigger to use the projectile to enable a follow-up attack. With fun sound effects and having uses in both crowds & against larger targets, it quickly found a place in my heart.
Finally, we have the Blackhole Storm/Blackhole Vortex, a rapid firing gatling gun that is unlocked fairly late into the story, but is incredibly worth it once picked up. Taking some time to spin up, it will unleash a torrent of miniature black holes, raining antimatter death upon your enemies… until it overheats, after which point it needs some time to cool down.
What is unique to note that due to this game being on PS5 originally, it does support DualSense controllers with plenty of unique vibration patterns across different weapons, and the majority of weapons having a system where half and full trigger pulls do different things.
As shown in my achievements image, it did not take me long to 100% this game, having finished the remaining achievements only an hour or so into my New Game+ save, but I consider that time fully worth it. There were no instances of me being disappointed by any planet, the setpieces were fantastic and the combat has evolved for the modern day with features such as a dodge move and the rift tethering mechanic.
I would like to end off my review with a tribute to Captain Qwark’s original voice actor, Jim Ward. The captain returns in this game however briefly at the start, being voiced by a new actor, with Jim Ward having retired due to a double whammy of a severe case of COVID-19 and developing Alzheimer’s Disease.
Mr Ward, thank you for being one of the most recognisable voices of my childhood. I hope you can enjoy retirement.
That calls it for today, thank you so much for reading the Redundancy Review. With a heatwave on the way in the UK, I am going to focus on trying to stay as cool as possible.
Ratchet & Clank: Rift Apart is available on PS5 and Steam.
Good morning leviathans and wyverns, welcome to Day 22 of Rosalia Rambles Redundancy Review.
I have my own domain now!
No longer carrying the “.wordpress” part, I have a simple .com domain that will look a lot more professional on my CV and be a lot easier to say to people who might want to look up my work.
It is part of a greater upgrade plan I am looking at to take my work to the next level, with the next steps including getting a professional logo for the site and looking at upgrading my phone to make any photography I need to do look even better…
…and considering I smashed the screen up a while back along with the battery being on its way out, it makes practical sense as well.
This is being enabled by the fact I have got almost all of the money I am entitled to out of my redundancy, the only thing I am missing now is my lack of notice pay which I hope to resolve today after my Jobcentre meeting.
Which, yeah, is not something I am looking forward to today. I have a very dim outlook on the unemployment system in the UK, seeing it as a necessary evil for myself currently but having little to no optimism in how they can help me beyond monetary assistance.
I will be receptive to their input and if they can find me a holdover job that holds some relevance to my areas of interest I will be thankful, but having been through the system once before and having those close to me go through it multiple times my confidence in what they can do for me is low.
To be frank, there is a little bit of arrogance in my outlook. The Jobcentre is primarily focused on getting those who have been out of work for a while into a job with a secondary focus on helping people acquire basic skills that they might have missed out on due to life circumstances – right now I fall into neither category.
I have a plan in mind, I know what steps I need to take, and I really do not need a digital skills course that teaches me how to open Microsoft Word when I have been working at the apex of a heavily specialised technological industry for the last three years.
A little bit of frustration this morning, but getting it out every so often feels good.
In honour of the Jobcentre meeting though, I am going to do a variation on my call to action today. Whilst I am looking to start getting into paid writing work, it is more of a desire to pivot than where my career specialty actually lies. So what have I done every day since 2021?
I break things.
For the last four years, I have been working as a Quality Assurance Engineer/Analyst/Specialist, whatever you want to call me the core foundation of my career has been the ability to find bugs in all sorts of software projects – I am even credited on two EA Sports games (F1 2021 and F1 22).
Finding bugs is not just a career for me, it is a way of life. Even when playing games on my own time I am able to find bugs as easy as I breathe, my brain switching into QA mode once I do and seeing if I can replicate it.
I am good at what I do, and I know it. Any software project I get my hands on will be tested thoroughly with a can-do attitude and a tenacity to see it through right to the end.
With that done, it is time to review something from a game today, but considering it is a very recent addition, I will put a spoiler warning.
If you have not played Monster Hunter Wilds Title Update 2 content, please click away now. If you do click away now, thank you for reading today and I hope you have a great day!
With that done, I can get into it, and I am excited because I love Monster Hunter.
I really like Monster Hunter.
I really like Monster Hunter.
From being a complete newbie to the franchise back in 2022 to becoming way too obsessed today, Monster Hunter has wormed its way into my heart for its combat system, ecology design, and “fashion hunting”, the term for making layered armour sets out of different monster parts.
And with Wilds Title Update 2, a fan favourite monster finally returns to the franchise properly.
Lagiacrus was first introduced in Monster Hunter Tri as the flagship monster, releasing in 2009, with their inclusion in Wilds being their first representation in almost a decade, leading to many experienced fans being excited for their return.
For me though, I had no prior attachment to Lagiacrus but I was still excited to fight them for the first time, especially with the inclusion of a form of underwater combat as part of their fight mechanics.
Screenshot taken from the Title Update Trailer – I had taken footage but it seems to have corrupted
Underwater combat was a headline mechanic back in Monster Hunter Tri, being essential to Lagiacrus’s fight back in that game. Whilst the dev team for Wilds did not fully include a full combat system underwater, they did incorporate it into this new iteration.
After Lagiacrus retreats to its nest, it will dive underwater, giving hunters the opportunity to follow. During this fight you will need to use slinger ammo and collapsible underwater structures to stagger Lagiacrus to open a window to attack with your weapons, finalising with a cinematic finishing move once enough damage is done.
The introduction mission to Lagiacrus was extremely fun, not only serving to teach these mechanics to players, but also elaborating on one of the other characters in the Forbidden Lands with very thoughtful writing.
However, that is only one half of Lagiacrus being introduced, as after completing that mission they are now able to spawn in the world regularly, including being able to appear as a “Tempered” variant with stronger attacks and more health.
Tempered Lagiacrus is fucking terrifying.
Myself and my partner only fought a three-star version, supposedly on the weaker end of the scale.
It took us twenty minutes of consistent attacks and effort – longer than some base game tempered monsters, which included my partner fainting twice from the relentless onslaught of attacks.
Which, y’know, people had been asking for more challenge in the game.
And to get a non-spoilery thumbnail for the article, have one of my favourite fashion hunter sets from Wilds.
That does it for today, and that is possibly the most recent topic I have reviewed yet. Thank you for reading all the way if you did, I hope you have a relaxing day whatever you do.
Monster Hunter Wilds is available on Xbox Series, PS5, and PC.
Good morning robots and androids, welcome to Day 16 of Rosalia Rambles Redundancy Review.
I am extremely tired this morning, primarily because of guest-starring in a friend’s D&D game last night. He had included a former character of mine as backup for the party and initially wanted me to weigh in on what they had been up to in the proceeding time.
Discussions took form, eventually leading to me inquiring if he would be okay with me dropping in to reprise my role. I had retired from doing evening D&D games a long time ago, wanting to spend more time with my partner who I was long distance with at the time and just not having the social energy to keep a game going into the late hours of the night.
Was reprising the character fun? Extremely.
Blaze is my main character who is not like me in some way, shape, or form. They are an unhinged bucket of bolts whose main motive in helping the party was to take advantage of the situation to incite a war between two factions in this world, and why?
“It’d be really funny to see!”
Especially given the events going on in my life right now, playing a character who is completely off the wall insane was a lot of fun, more so when it came to improvising his motives and talking about collateral.
Am I still not capable of evening D&D games? Oh yes.
I have started writing this review later than I usually do because of how long it took me to even begin shaking the sleep off to get my laptop out and start writing – even on nights where I have gamed longer than I intended to I do not wake up like this, and it is definitely a social energy problem on my side.
One I am not… entirely hankering to fix, if just because “unable to socialise long past 9pm” is not really a priority issue for myself right now.
What is priority is the fact I have now received my unpaid wages for my time at my old company after shit hit the fan, which means today will be spent budgeting on various different topics, including:
What to contribute to the bills account to keep myself afloat for a while
Investing in some things around the flat to make summer easier and bring the place more to completion
Putting money into savings to help pay for VExpo (vtuber convention) later this year
Potentially going to a restaurant and having an actual date night out with my partner
I am still due money as well, in the form of statutory redundancy payments and whatever I can get from my lack of notice pay, but what I have got has gone a decent way to making me whole again – especially as the job search has hit a demoralising point.
Returning to full time work is somehow existing as a superposition in my mind right now. I am craving the return to routine enforced by someone else, but also enjoying the recovery that comes from not being in that situation anymore. Whilst the lack of a routine is definitely affecting me, there is also a certain amount of peace I am feeling from existing in my own rhythm once more.
Would I appreciate being back in full time work? Yes, especially as it gives me the resources to pursue the lifestyle I enjoy, but am I also considering what other paths might exist for me? Definitely.
If you would like to consider helping me explore one of these paths, please get in touch about hiring me for your projects. The life of a freelancer might not be one I have had a taste of yet, but the idea of jumping from client to client, project to project has an odd appeal to me right now. I would love to work for whoever is reading this!
So, one of the things I did after getting the news of my redundancy was start a game I had in my Steam library for the longest time after getting it in a Humble Choice bundle.
Yeah… I have been playing it a bit too much lately, but I did finish the story yesterday so I feel I can convey some thoughts at least, at least in a somewhat short form.
The core gameplay loop of Death Stranding is delivering packages. Playing as Sam Porter Bridges (portrayed by Norman Reedus), you go all throughout a post-apocalyptic America to deliver all sorts of goods to a colourful cast of characters.
Several hazards present themselves during these journeys, in the form of supernatural “Beached Things” (BTs), MULE and terrorist encampments looking to take your cargo or life respectively, and the ever-present threat of “Timefall” – rain that induces accelerating aging upon whatever it touches, which includes corroding your cargo’s protective containers.
You do not have to do your job entirely on the ground though, as the game provides several tools for making your life easier. Various structures can be constructed, ranging from humble ladders that can help you traverse rock and river, to giving you the ability to make a zip-line network later in the game, allowing you to complete deliveries door-to-door without encountering any threats whatsoever.
Your hands are not the only ones that can build structures though, as the unique selling point of Death Stranding is the integrated online aspect of the game. Whilst it is a singleplayer game and can be played offline; the game becomes significantly more populated when playing online, as the structures that others have built can appear in your world, helping you out when you might need it most.
Hideo Kojima is both the game director and sole writer of Death Stranding, the latter of which I was extremely excited for going into the game. Metal Gear Solid is one of my favourite video game series for its impactful writing, so I was excited to see what Kojima could cook up when fully in control.
The core theme of the game is “connection”, going through a broken continent to connect cities, distribution centres, and shelters into the “chiral network”, hoping to make a new America in the form of the United Cities of America (UCA). Every character you meet is extremely well written, with frequent twists and turns in what you learn about them, never leaving you bored in terms of story content.
That said, I definitely did have some issues with the pacing of the story, and not just because I am a glutton for side content in this game. Specifically from the end of Episode 8 onwards, the game accelerates in such a way that completely shifts the gameplay loop out of sync with what you were doing before.
Whilst it is still possible to do deliveries, and there are one or two required story deliveries still, the game shifts focus into action-mode, with greater dangers appearing as you head back east to the starting zone. These make it difficult to do “standard orders”, which are the bulk of the game’s side content, as the routes become fraught with danger and the Timefall is near constant.
Despite the pacing being an issue, I actually have no issues with the actual story content of the last act of the game. Almost all narrative threads have a payoff, even ones set up as far back as the game’s prologue will yield results, and those that do not are still satisfying enough that you are left wanting more in a good way. Even with the rapid pace of episodes in the endgame, there were still plenty of moments that left me shouting “WHAT?!” at my TV.
My playtime to go through the game landed me at just over 69 hours (nice). This included doing lots of side content between episodes but every minute of playtime was worth it for me – I recommend playing Death Stranding without hesitation. For people who enjoy great stories, and for those who just want a game to enter zen mode with, there is something for everyone.
I am not done talking about the game either, as there are several things I still want to write about it, but hopefully this short review gives enough information on the game to make you consider purchasing it.
Thank you for reading today, writing these Redundancy Reviews honestly keeps me going in a way that is extremely beneficial to my psyche, and with the small audience I am cultivating right now, I am very happy with the direction of my website.